@Sorotia said:
Had no problems defending it…it used to take tactics and was a challenge…
That’s an overstatement if I ever heard one. The few times I won after 1st objective capture defending that map was against braindead teams, and the few times I lost on attack after 1st objective capture was with a braindead team. Optimal defense strategy involved hovering around the capture points, because all of the flanking and special routes all lead to the objectives. It wasn’t worth pushing out since the attackers could just sneak around trivially and ninja plant on point. A good defending team basically eliminated all the reason for the fancy routes and variety of paths because they wouldn’t try and engage you in those routes. In the end, they were ignored and it was just better to move in as a team.
Now they trimmed away the routes that were being ignored anyway, and defenders can actually push the offense back and gain some ground. It turned a shitty offense-biased map into a pretty even, balanced map.
The problem was that the map was so bad that tactics weren’t necessary. There was only one defense tactic that could be used, unless you wanted to lose in under 5 minutes.