For the most part the problem isnt detection, its the banning afterwards, take a look at the xfire.be cheater forum for example, there is 100% proof against known cheaters and Clanbase punkbuster does nothing to ban the players, fair enough there are ways around the global hardwear bans etc but at least its better than nothing, pbbans.com is way more reliable than actual pb imo, it checks peoples cfg’s for hack related cvars, which “magically got downloaded from a server in a pk3 file and put into their cfg’s” which iv heard is impossible for the most part anyway.
"Dirty Rotten Scoundrels..." A Look At Cheats To C
I’m not sure what you refer to, but I doubt it’s 100% proof if it’s on xfire.
Clanbase and Punkbuster (Evenbalance) are two completely different things.
That doesn’t make sense at all, since their “reliability” is largely based on Punkbuster (most of the bans are based on PB detection). Pbbans try to complement punkbuster by providing lists of banned players from a bunch of servers.
Pbbans.com (and some server admins) also does some completely retarded things. If you for example name your config file etn.cfg (which isn’t far fetched considering your name :P) you could be banned just because some cheat happens to include a file with that name.
Camping is not hacking or cheating. Camping a chokepoint/spawn ext is an excellent defense strategy on many maps in ET, and it isn’t anywhere on the same level as using an aimbot or wallhack. .
Why would you lump them together?
Not against aimbots and speedhacks.[/quote]
Speedhacks don’t work with the D3 engine, and aimbots are easy to spot and ban.
Wallhacks are what ruins gaming.
It would be nice with perfect culling, drawing only what you actually see, that will make FPS better and wallhacks less useful
Actually you are only drawing what you see thanks to the video cards’ early-z optimisations. The problem is exactly that you’re culling, which means the client is receiving far more information than it “needs” and is culling it away. What wallhacks do is disable this culling on the CPU.
The only way to fix this was proposed (in jest because the bandwidth requirements would be massive) by JC last year: let the server handle all the rendering and send complete, ready to display, frames to each client. This would have the advantage of having every one play at the same image quality too.
Only the ones that are turned up to uber obvious levels, and in use all the time rather than toggled. I know you claim it doesn’t bother you to play against an aimbot that is within the pluasible range of human ability, but I think it bothers most of the rest of us There is certainly room to abuse them in competition, i.e. just turning it on when it is absolutely critical to get the kill.
The other problem is if there is any effort to hide it, you have to spectate to catch an aimbot.
[quote=“SCDS_reyalP”]
Only the ones that are turned up to uber obvious levels, and in use all the time rather than toggled. I know you claim it doesn’t bother you to play against an aimbot that is within the pluasible range of human ability, but I think it bothers most of the rest of us There is certainly room to abuse them in competition, i.e. just turning it on when it is absolutely critical to get the kill.
The other problem is if there is any effort to hide it, you have to spectate to catch an aimbot.[/quote]
I agree that toggling aimbotters can be devastating. It’s not that they don’t bother me. If I’ve said so in the past it was an intentional exaggeration to make a point. It’s just that they can be countered more easily than a wallhack.
A wallhacker is an omnipotent god. All-seeing, all-knowing. Strats become irrelevant. The only winning move against a wallhacker is to not play.
Against an aimbotter, particularly the “humanized” type that would more likely be seen in competition, I have a chance to win. They frighten me much less than wallhackers, that’s all.
How to deal with cheaters.
[
Place 1 electrode in the groinal area and the other on the kidney. As this picture demonstrates. He wont hack again in a hurry.
Against an aimbotter, particularly the “humanized” type that would more likely be seen in competition, I have a chance to win. They frighten me much less than wallhackers, that’s all.
wallhackers are more of a danger to themselves imo. because of the vis system sometime you could see someone very far away. other times miss someone pretty close. when it becomes unpredictable when player are going to show up though walls i expect that it become much harder picking your target. and when your in a firefight one on one his wallhack isnt good or anything apart from making him waste his ammo while you cover behind an object
also with a pb screenshot they can be caught fairly easily. there is also no denying when an wallhacker is caught in this way. also wallhackers can be fiarly easy to spot they can often empty a lot bullets into walls
Except that pb screenshots can be bypassed simply by running ET in a window.
[quote=“Black_Forky”]
Except that pb screenshots can be bypassed simply by running ET in a window.[/quote]
This is misleading. Running in window mode does not guarantee a corrupted PBSS. In fact I’d say it’s very rare that this would be the case.
Of course if ET is not focused, PB can’t take a shot - but you also can’t play…
I’ve also noticed that the new PBSS code seems to be delaying shots until ET is back in focus. Don’t quote me on that, it’s just something I’ve vaguely suspected in passing, without actually testing it.
From evenbalance.com:
“the PB Server will also track information pertaining to how often windows reports the game minimized or otherwise inactive, admins will be able to configure PB to kick players who do not keep the game as the active application while playing; admins will also be able to kick players who do not return requested screenshots or where the returned screenshot does not match the previously supplied signature”
Since a wallhack doesn’t help you aim, an average player with a wallhack isn’t really a problem. Aimbots are the pain, and have become fairly difficult to spot.
Good players using a toggle only use them seldom, and it only makes a small difference in their aiming behavior if you switch on the bot when you r already on target.
And the “humanizing” only means that the crosshair isn’t snapping fast anymore but more moving smoothely “like a player would move it”. There are signs that make you spot them too, but they are rare.
Any ideas on having ppl vote for a ban is plain BS. Just because ppl vote against you doesn’t mean at all that you are using something fishy. I got kicked of a “we r all leet”-server for actually killing too many ppl with my riflenades, and not just once…
Also having a server do all the work for your comp is crap, because adjusting details of what you can see is necessary. Some like it brighter, some don’t want to have their screen packed with a stupid HUD. I like to adjust my r_gamma accordingly to the map or area of map I play on/in. Those things are a serious advantage of PC games, and shouldn’t be removed to prevent cheating.
I really think the CD key banning from servers will improve stuff a bit. And one other thing that really helps to get rid of ppl with small dicks (=need aimbot) is to have custom maps on rotation. Most of the leet ppl that we suspected didn’t download the customs on our server, so they r usually gone after 2 maps.
Cheaters are lame.
Hackimg can never be stopped.
If it can be made, it can be hacked.
(But of course there are ways to make it painfull and not worth their while.)
Camping is not hacking or cheating. Camping a chokepoint/spawn ext is an excellent defense strategy on many maps in ET, and it isn’t anywhere on the same level as using an aimbot or wallhack. .
Why would you lump them together?
well i was just using those “campers” as an example of how other players can do things that would possibly frustrate other gamers… read it again and I think youll get it