Dirty Bombs needs a better DX version..


(watsyurdeal) #21

Tbh, the jump from a Core 2 Duo Q9300 to a i5 4690k was MASSIVE, from running the game with a config to being able to run everything at max and get 75+ frames, easily. Same GPU, so yea, upgrading your computer is something to consider.


(Izzy) #22

They have learned a harsh lesson with Brink. I understand their choice to stay with something everyone can easily use.


(LCTR) #23

It’s a F2P game - so keeping the requirements low is a good idea.
It’s UE3 based, so afaik supporting DX11 / DX12 would be significant work in many different respects…


(Grum_Laban) #24

Well, I would think the game that Splash Damage has been working on along side Dirty Bomb might bring some light to this topic. They have been working on the multiplayer component of Gears of War: Ultimate Edition (also Unreal Engine 3) and that uses a DX11 renderer on Xbox One. The Coalition (Microsoft’s Gears of War studio) has stated a number of times that the PC release of Gears of War: UE will feature a DX12 renderer. So a DX11 and DX12 renderer are available for Unreal Engine 3. Now, the tech is there, but it may well be proprietary to The Coalition/Microsoft. I doubt we will see it any time soon anyway, maybe in 2017 :stuck_out_tongue:
One more thing to note. DX9 is not necessarily faster than DX12 on modern hardware, but often it’s the other way around. DX12 is not just a lot of new features, but it’s also much more efficient. Also, having a DX12 renderer doesn’t mean that you can’t keep the DX9 renderer for people with older hardware. Have DX9 as default and DX12 as an option if your graphics card is new enough. So select DX12 and restart the game. It’s nice to want things …


(Gung-ho) #25

I think DX11 or preferably DX12 could become an option after full release if DB is successful. Until then I wouldn’t hold your breath.


(Dirmagnos) #26

All that talk about DX12 being “so much better” than DX9 is rather silly right now.
Its the same stuff as with Win10 being superior to everything previously released… which its not.
Simply making comparison based on, from side of DX9, performance and based on, from side of DX12, promises, is stupid, to put it mildly.
The fact alone that they made it solely for W10(with support for W8) makes me wonder how good it really is. Considering that a huge chunk of Windows users still use W7, it feels more like a marketing trick, rather than an actual boon.


(Amerika) #27

[quote=“Dirmagnos;121853”]All that talk about DX12 being “so much better” than DX9 is rather silly right now.
Its the same stuff as with Win10 being superior to everything previously released… which its not.
Simply making comparison based on, from side of DX9, performance and based on, from side of DX12, promises, is stupid, to put it mildly.
The fact alone that they made it solely for W10(with support for W8) makes me wonder how good it really is. Considering that a huge chunk of Windows users still use W7, it feels more like a marketing trick, rather than an actual boon.[/quote]

What it does, theoretical improvements due to focus on code efficiency and it allowing developers to get closer to the hardware and remove a lot of the bloat is pretty well documented. Instead of adding on more “features” to this version of DX they are specifically going after more performance similar to what MS started doing in Win7 after the Vista showed off just how bloated Windows had become. AMD put a spotlight on what could be done through allowing more access to hardware and limiting API bloat with Mantle and despite it not succeeding itself (it’s not an open source project) it did make MS focus on the same thing for DX12.

Sure, nothing is concrete right now as there isn’t any real games built from the ground up with DX12 used as a baseline to test with but the theoretical benefits are fairly encouraging.

And it’s nothing new that MS only supports their latest OS with the latest DX version. That precedent goes back a long ways. And the amount of people who use Win7 that are also gamers vs. that of Win10 users who are gamers, using Steam stats, is already pretty close as well. http://store.steampowered.com/hwsurvey


(Randomdeath) #28

I also never said the new dx has to be implemented into beta… it would be nice, but for a beta not worth it. if there ever is a final release of DB i will though be throughly dissabpointed if it is still dx9… im fine with the ‘not enough win10 users for dx12’ argument, and i never said dx12 is better. they at least need to add support for multiple DX versions, keep dx9 for people with potatoes, and add suppoer for dx10 and maybe dx11 for people with money… also keep in mind its POSSIBLE that there MIGHT MAYBE be a console version. this is pure, streight up speculation, i am keeping CS:GO in mind. CS:GO is fast paced, and i know enough people that play it on xbox… why not DB? just, dont update during beta is what im saying, that would be too much work. the only reason to add another dx to the mix during beta would be to squash bugs…


(watsyurdeal) #29

The problem is unless a game is actually developed WITH dx 12 it doesn’t do much good. And Splash doesn’t really have the cash to make that kind of conversion nor would it be smart since a lot of people are using Windows 7 still.

I would think DX 11 or whatever windows 7 uses would be the best they could do at this point. And as Amerika pointed out it wouldn’t be much of a jump.


(Amerika) #30

It would also be a hell of a performance downgrade since DX11 is a hog.


(sentimentalDime) #31

Why they even bothered with DX9 in this day and age is beyond me, as many people have stated before, I just don’t think SD has the cash to abandon all game development for several months without releasing a new update once.


(Amerika) #32

because there are still millions of people running windows xp, just like there are people such as @Amerika who think dx11 runs worse then dx9 and is worthless…really shocked he/she isnt a xp user honestly…xp32 even.

i cant seem to find backing for the “Dx9 runs alot better then dx11” claims…but then, windows 7 and 10 are faster then xp for me…even xp64…and i still have people tell me regularly that XP is better then 7/8/10…for gaming…
[/quote]

Apparently you missed my posts where I talked about how DX12 will most likely take over DX9 as the industry standard due to the performance reasons I cited. I mentioned why DX9 is the preferred standard due to the fact that it covers the maximum amount of systems and it isn’t as much of a hog as DX10 and DX11. I stated why DX10 isn’t hardly supported at all and why DX11 is but is typically frowned upon within the industry due to it’s performance issues. The API is a burden on systems which is the backbone of the push with DX12 in trying to give developers more optimization and greater flexibility when it comes to hardware feature control.

I also cited stats from Steam which gives everyone a pretty good idea of what current gamers are using. So, uhh, yeah…might want to re-read some posts :slight_smile:


(Randomdeath) #33

wow the flames… dont switch dx during beta, but it is possible to change it in full release, since from beta to full will be the biggest and final update. if they ever do it they will do it then that would best time to do so… maybe even switch to a better engine release. tbh im not worried about aesthetics as much as i am about performance for potatoes. a better dx would work on budget builds, but not OLD builds… my pc is potato but still works with dx11… got an r7 370 for about 40 bucks off of eBay, 12gb of ddr3 and a phenom 2 quad core 955 oc’d to 3.6 ghz… db runs 50 fps average on my 100 hz monitor… a little sad. at least 60 BUT NUUU because dx9. my whole system costed around 100 bucks for me (got the cpu from a friend who went skylake) if there was dx11 SUPPORT!! let me repeat… SUPPORT!! not switch the whole game to dx11 exclusively, DX 11 SUPPORT PEOPLE!! STOP ARGUING ABOUT WHICH IS BETTER ITS POSSIBLE FOR A GAME TO SUPPORT MORE THAN ONE DX VERSION please stop fighting about nothing.


(Randomdeath) #34

now, how do i delete threads?


(Amerika) #35

Many games support DX9, DX11 and some version of OpenGL so that multiple platforms, hardware and operating systems can be supported. DX11, when done right, is fine but only if it’s just trying to be DX9 without any extra features which is rarely the case. But DX11 is usually implemented with settings that shows off DX11 hardware. This is very resource heavy and has been somewhat of a burden within the industry for a while.

The main driving force behind DX12 and the last few versions of Windows in general is to make releases more efficient and give more power to developers while also still providing them easy tools to build with. AMD’s failed Mantle also helped push the DX team in this direction but it makes sense given the low powered hardware they want to support with their OS as well (and gaming being a big selling point). It’s not just adding more and more features on top of an already bloated middleware. MS figured out back in the Vista days that people don’t like that when Vista dropped performance for everyone across the board 20-30% when they “upgraded”. DirectX is just now catching up with that mentality.

If you want performance comparisons simply look at any games that has benchmarks for DX9 and DX11. I’m not sure how you are having issues finding information on this as it’s widely available. What you’re saying is not wrong technically but the implementation of it in games and real world results tends to put DX11 either way behind or, at best, on equal footing if certain features are disabled depending on the game. So if you want maximum performance in a game like a competitive shooter where you don’t care much about how good the graphics look but you do care about consistent frame rates people tend to go with DX9 in many games when it’s an option. This might not be a universal truth but it’s pretty consistent among many games which benchmarks reflect along with personal experience.

As for, “companies like nexion/sd want to maxamize player base, they will keep using 9 till xp is nolonger used and in the 3rd world and even here thats a long way off…” you might want to actually read the Steam stats breakdown page and look at exactly how many people today are using XP to game with who have Steam.

On a mod note please keep responses civil everyone. This forum is a pretty nice haven for logical debate. It’s not however tolerant of flaming. So keep that in mind when responding.[quote="_KsG_Randomdeath5;122782"]now, how do i delete threads?[/quote]

I can lock it for you.