So apparently,
as all of us know about loadout codes, except Primaries, all Secondaries and Melee is set as Loadout code digits.
First digits = Secondary, and Second digits = melee weapons.
(I mean, don’t we all memorize these all? I do. :P)
1 = MP400
2 = Tolen
3 = MP9
for machine pistols,
4 = M9
5 = D. Eagle
6 = Simeon .357
7 = Caulden
8 = Selbsadt .40
9 = S&W
for pistols and revolvers,
1 = Beckhill
2 = Stiletto
3 = Cricket Bat
4 = Katana
5 = Kukri
for melee weapons.
So, we do have possibilities for adding new melee weapons, because they have some spaces for 6 7 8 9, but how about secondaries?
How sill SD set their loadout code numbers?
If primary’s first alphabet is same (ex. MOA SNPR-1 and M4), this were able to distinguish by setting MOA’s code to MO, and M4’s code to M.
But how will you guys deal with the new secondaries that are numbers? Will you make complete new set of loadout codes, or will you just not add new pistols/machine pistols/revolvers?
Also, I want to ask how do you decide Primary’s loadout code alphabet.
I’m very curious why is ‘KE’ Hochfir’s loadout code, and C is KeK-10’s code.
KE absolutely seems like KeK-10’s code, and KeK-10 that doesn’t even have alphabet ‘C’ in its name.
I mean, there is no gun that starts with ‘MK’, but why is MK.46’s code ‘MA’?
You guys could’ve set Hochfir’s loadout code as ‘HF’(because Hollunds 880 is same), and KeK-10’s code as ‘KE’(to distinguish it from K-121.)