Dirty Bomb's Loadout Codes


(Tanker_Ray) #1

So apparently,

as all of us know about loadout codes, except Primaries, all Secondaries and Melee is set as Loadout code digits.

First digits = Secondary, and Second digits = melee weapons.

(I mean, don’t we all memorize these all? I do. :P)

1 = MP400

2 = Tolen

3 = MP9

for machine pistols,

4 = M9

5 = D. Eagle

6 = Simeon .357

7 = Caulden

8 = Selbsadt .40

9 = S&W

for pistols and revolvers,

1 = Beckhill

2 = Stiletto

3 = Cricket Bat

4 = Katana

5 = Kukri

for melee weapons.

So, we do have possibilities for adding new melee weapons, because they have some spaces for 6 7 8 9, but how about secondaries?

How sill SD set their loadout code numbers?

If primary’s first alphabet is same (ex. MOA SNPR-1 and M4), this were able to distinguish by setting MOA’s code to MO, and M4’s code to M.

But how will you guys deal with the new secondaries that are numbers? Will you make complete new set of loadout codes, or will you just not add new pistols/machine pistols/revolvers?

Also, I want to ask how do you decide Primary’s loadout code alphabet.

I’m very curious why is ‘KE’ Hochfir’s loadout code, and C is KeK-10’s code.

KE absolutely seems like KeK-10’s code, and KeK-10 that doesn’t even have alphabet ‘C’ in its name.

I mean, there is no gun that starts with ‘MK’, but why is MK.46’s code ‘MA’?

You guys could’ve set Hochfir’s loadout code as ‘HF’(because Hollunds 880 is same), and KeK-10’s code as ‘KE’(to distinguish it from K-121.)


(Koku-) #2

I would get that the code was chosen simply because they were a good way to tell the difference between loadouts. Maybe during development there was a card with “MK” so the MK.46 got “MA” but the former card was cut?


(Drac0rion) #3

Haven’t you learnt already that everything is decided by RNG?


(frostyvampire) #4

For pistols, they can use a “0” so we have a space for another secondary but I doubt we will have any new secondaries, probably no melee weapons either.

I think that the reason some weapons have different names (like Hochfir having KE) is because the original name of the weapon was different during the open beta so they kept it. But I don’t know the exact answer, just a thought


(RyePanda) #5

[quote=“FrostyVampire;192708”]For pistols, they can use a “0” so we have a space for another secondary but I doubt we will have any new secondaries, probably no melee weapons either.

I think that the reason some weapons have different names (like Hochfir having KE) is because the original name of the weapon was different during the open beta so they kept it. But I don’t know the exact answer, just a thought[/quote]

I think at one point they said we would be getting a bonesaw, but maybe that changed


(Tanker_Ray) #6

@Koku @FrostyVampire

I guess not.

I still remember when Red Eye’s Grandeur SR(currently reminds of Garand M1) had this name : M4-10 BR which reminded of M14 EBR, but its code was still G.

Well, it is true most of the primaries have their first alphabet as loadout code but that still does not explain how SD would deal about the codes whether there would be new secondaries or not.


(frostyvampire) #7

@THUNDA
Well I guess the Grandeur has a G because M14 EBR is a weird name because all the numbers and they can’t put a code for a primary with numbers and M is already used by the M4A1 so they decided to keep it simple and make it G


(Tanker_Ray) #8

[quote=“FrostyVampire;192866”]@THUNDA
Well I guess the Grandeur has a G because M14 EBR is a weird name because all the numbers and they can’t put a code for a primary with numbers and M is already used by the M4A1 so they decided to keep it simple and make it G[/quote]

M14 EBR is a REAL gun which is motive of Grandeur SR.

That G came from Garand M1 which is also the real gun model of Grandeur.

Quite weird why did they thought about those odd loadout codes when they had much simple ways to evade the code overlap problems.