Dirty Bomb's Game Modes


(Silvanoshi) #1

A new blog post has been added:

Dirty Bomb’s Game Modes

With Dirty Bomb, we’re looking to create a fun-filled, skill-based, FPS. We want to encourage teams of Mercs to work together for the greater good…which from their point of view often means blowing something up! To ensure that they don’t ever run out of explosive fodder, we’ve built plenty of objectives into Dirty Bomb’s game modes.
Continue reading…


(spookify) #2

In objective will there be a balance between attacking and defending? Most games will favor one Side or the other…


(tokamak) #3

I can imagine playing them in sets of three will spread the bias.


(Silvanoshi) #4

There are pros and cons to each side at the moment, it’s not quite as unbalanced as it may seem. With that said, there’s certainly room to make changes further down the line if required.


(Mustang) #5

In which mode are the zombies?


(Nail) #6

“Launcher”


(prophett) #7
  • rep hahaha

(Silvanoshi) #8

Human Zombies have been done to death. We’re going to take Zombies to the next level.

…Tapirs…

And you’ll fire the antidote at them, curing them all and making the world an infinitely better place.


(acekiller345) #9

[QUOTE=Silvanoshi;511511]Human Zombies have been done to death. We’re going to take Zombies to the next level.

…Tapirs…

And you’ll fire the antidote at them, curing them all and making the world an infinitely better place.[/QUOTE]

I’ll remember this post… :stroggtapir:


(Silvanoshi) #10

Note: For anyone confused, my last post in this thread should be taken with a HUGE pinch of salt.


(acekiller345) #11

Noooooooooooooooooooo!