really dislike the sticky mines. pointless spam. dislike, and then double-dislike. not a fan of the stickies.
the new revivable teammate IFFs (the white ones) are really good, imo.
really dislike the sticky mines. pointless spam. dislike, and then double-dislike. not a fan of the stickies.
the new revivable teammate IFFs (the white ones) are really good, imo.
For me the new build is game over dirty bomb for now. Averaging 15 fps now, used to be 40 
So when can we switch ironsights on weapons, i know you are planning that, i saw it how you construct the models, with IS exchangable xD
[QUOTE=1-800-NOTHING;461453]really dislike the sticky mines. pointless spam. dislike, and then double-dislike. not a fan of the stickies.
the new revivable teammate IFFs (the white ones) are really good, imo.[/QUOTE]
I think they are a bit spammy as well. Should probably increase the cooldown on it a bit.
They fun!! Having this item helps spread teams out a bit. What could we add to counter them? Maybe an ability for a character to see all explosives, maybe?
I think he means on an internal build, not the build we currently are playing.
[QUOTE=Erkin31;461444]It’s look like classicals FPS now (BF, COD, etc.), too slow, and not unique.
DB will not beat this games in their own lands.[/QUOTE]
This is probably a debate for another thread, but I understand your frustrations. If SD are experimenting with things (like these agnostic objectives) - why couldn’t they remove ironsights + add strafe jumping + remove the reload slowdowns for a patch? Unlikely though!
I would also say DB is not realistically competing with BF or COD ($500 million in 1 day :eek:) but more so against games like Blacklight Retribution.
I see IS as a viable addition. It does not slow down the game if you don’t use it. If you can make both playstyles work, and that is by implementing strafe-jump alongside IS, i think it will give player even more options.
Now with last path, i think some nice improvements have been done to IS. The zig-zagging was sort of annoying, if the zig-zag stayed, i would rather have it completely removed then.
Only played a short amount on the new patch, overwhelming impression was, ironically, that there was far more spam than before - despite the nade restriction. as mentioned by others the molotovs where almost non-stop, along with stickie mines and martyrdom (oh dear god…well actually probably not as bad in this implementation as some others). To be fair, some of that could simply be down to folk trying out the new classes and specials so not going to jump to any conclusion.
Class agnostic objective feels wrong still - i liked being able to repair the EV as soldier but a part of me knew it was wrong and that I should be ashamed 
Some updated impressions after playing for another few hours:
Jumping
Jumping feels much more fluid to me, perhaps its the transition from sprinting to jumping thats smoother? not sure but it feels better.
Ammo Stations
Really loving these now. As a fops with ammo packs I thought I would feel a little useless - but not so much. I would use an ammo station if its there - but on the move I am still a good supply of ammo for the team.
London Bridge
Bit early to comment on the actual layout changes - although I had one of the best games so far that I have had on LB earlier. The interior to the data collection objective is looking really nice.
Classless Objectives
Okay, its very weird to me to be repairing the EV when I’m not an engineer, the feeling that the team is depending on you has gone. If you die its… more of a “oh never mind, someone else will just do it” than a “OH NO medic please help!”. I also played a game on Waterloo where I felt that we failed to plant C4 because we weren’t depending on someone to do it. This sounds a little odd - but because everyone could plant, nobody was to blame when we didn’t - everyone was just doing their own thing and not grouping up with the soldiers (there were no soldiers) for an objective push.
I played this character for a few rounds earlier and while they are a great deal of fun, they can be spammed a little too quickly. At one point, myself and one other player were holding a choke vS a 3-5 person rush. There are certain chokes where they are very effective, perhaps too effective.
Game is broken - all maps over in less than 10 minutes no matter how good the defense is. Can defend for 5 minutes one objective, then all team dies - the rest of map is a steam roll, with all classes planting and arming and repairing and escorting the formula1 ev. Frustrating for def, almost no chance to win.
All the rest of patch apart from grenades removed and red death screen is very good, nothing to say.
i miss my grenade :< , not really liking the classless change
mouse control seems better and ads is much less painful to use
Gameplay:
For the 5 minutes i was ingame i felt like a pee-wee in a professional team …so I quit.I was completly lost with all the changes
so i went on empty server to get the new feeling
Movement :
its felt faster when runnning /reloading & running/ shooting …felt nice … a tad faster and im completly happy 
jumping felt more fluid 
Hud and Look:
liked the simplicity in Hud and in game its all clear in a simple way, thumbs up for that also
Game look very refined 
LB research center is beautiful
Dont like:
-What i dont likeits the brigthness of background when I /kill
-when i quit the game i dont come back to server list except if i do console/Disconnect
Characters : good choices in there but lots to tweak needs
Sounds pretty awful to me. Bout done with this game unless this reverts back to class objectives. Won’t waste my time with this garbage if I can play cod on my Xbox.
Second Round of Impressions:
Classes:
Medic - Opinion stays the same. If you can’t heal yourself, no reason to play. With the way maps are designed and you can get tagged from multiple directions you generally never have full HP and can not heal yourself so you die and get gibbed. No good.
Lt - Same as before. Love the primary. Need the ability to move the ammo station around. Molotov nade is pretty good.
Sold - Love and Hate. Love the grenade launcher, hate seeing it on the maps. It’s a spam fest and it’s pretty much ruining the game. No matter how much fun it is, I literally sat next to an ammo station and lobbed over 35 nades behind a box where people couldn’t see or hit me into a hallway choke point that the enemy could not progress past until I was killed. It was very lame and if I was on the opposing team I would have left the server.
Eng - I take back what I said about his shotgun. It feels like you’re Mike Tyson (the sound and feel) but in reality you’re Adam Lambert. It takes too long to fire and does not do enough damage and thus falls into the category of other games that have Shotguns. It’s either OP or UP. I do like the animation for it though. That’s still wicked. Also since the models are so damn small half of your shot misses unless you are dead center, head on.
Sniper - Meh. Nothing really special here. I will take the HBS over invis any day. I did try the camera sniper though on accident and found that one to be blah as well. That camera grenade is kinda worthless. Sorry guys it’s the truth.
Not sure what happened but my keys feel weird and different on every character now. Some classes my pack will come out with 1 special but they’ll be paddles for another. Very frustrating.
Classess objectives are actually not working out. Since there is so much spam and you can get shot from so many directions it’s near impossible to hold any spot on defense. You just get slowly rolled over throughout the whole map. It also feels like less people are being objective based because of the fact that anyone can do it. The mentality is that, well I can move forward and someone else can do it. iwound is probably having a blast with this change though since he’s all about the obj. 
Spam…spam…spam… it’s just bad. The current state of DB is pretty much unplayable for me. If the server is 4v4/5v5 it’s not so bad. Anything more than that and it’s like trying to play soccer in Vietnam without losing a limb.
Suggestions:
Mostly the same. Gameplay fluidity needs attention. Spam needs to be drastically reduced. Unless that’s the direction you want to go. If that’s the case please let me know now so I don’t spend a year alpha testing a game I’m not going to play. If you want to load this with spam I would rather play CoD/BF4 and I mean that. I’m not saying that to be spiteful in anyway, those games just do it better because they were designed to be that way.
Map design needs a lot of attention. When I played RtCW and many other games I never felt like I could be attacked from so many angles so many times. I feel like I kill 2 - 3 people and die. Rinse, wash, repeat. I’m actually starting to agree with everyone else now. It’s just TDM with hopes that someone completes the objective (battle of attrition vs tactics.)
I’m happy we’re testing some more drastic changes here but I find it humorous that you will go through all of this trouble with classess objectives etc but still won’t let us test removing sprint cancel and removal of jump exhaustion.
Anyway, this is an alpha so whatever. Nothing is set in stone as you say, but until you fix the core gameplay and maps this game isn’t going to feel right. It still feels like you guys aren’t sure what direction you want to to take DB and you’re just grabbing a bucket of velcro balls and throwing them at a velcro wall to see what sticks.
[QUOTE=strychzilla;461580]
Medic - Opinion stays the same. If you can’t heal yourself, no reason to play. With the way maps are designed and you can get tagged from multiple directions you generally never have full HP and can not heal yourself so you die and get gibbed. No good.[/QUOTE]
It’s all about play style with the new med. It’s similar to much of the stuff that was discussed on forum actually; surprised Kendle likes it considering how those discussions went. You regen health and ammo in a greater amount based on the number of allies you heal/revive it seems. It’s not that great at ramboing since the self heal is really weak solo, but it kicks ass in a group since the heal can’t be interrupted. The weapon may do more damage than the other med SMG, but I’m not entirely sure. I love the secondary revolver though, and the self revive turned out to be a lot better than I expected. I see worth in both medics still, but again it’s all about how you want to play really; aggressive or attrition.