DIRTY BOMB UPDATE: Version 22519 - August 8th 2013


(Protekt1) #141

I am noticing some instances where player models have no brightness to them. I think it could be a specific character… the engineer with the turrent. I don’t know if its only him but he is the model I saw without brightness - it looked like he was dead/tapped out.

I think it would be very cool if there was an engineer character that could plant fake ammo/hp depots to then explode when an enemy gets near.


(Volcano) #142

[QUOTE=Protekt1;461393]I am noticing some instances where player models have no brightness to them. I think it could be a specific character… the engineer with the turrent. I don’t know if its only him but he is the model I saw without brightness - it looked like he was dead/tapped out.
.[/QUOTE]

dynamic lighting being off causes this


(ailmanki) #143

+11111111111111111111111111


(Smooth) #144

This is the case and it has since been fixed :slight_smile:


(Raviolay) #145

Didn’t you get the memo engineers are now pointless, and no amount of tweaking “proficiency” (as you can all jump on an objective and speed it up) is going to change that unless they go back to a class system. If you are not a Medic or FOPS you are just a waste of space in the “improved” Dirty Bomb. It’s a bit like finding your manual gear box being switched out for an automatic, and being told it’s better. As it enables more people to understand how to drive, and caters for more “driving styles” at the same time.


(stealth6) #146

What’s the difference between this and a mine? :tongue:

I’d like to see the covie hack it so it shoots out sparks (to notify the more experienced player), then when you get too close it explodes. :smiley:


(Smooth) #147

Try reinstalling the launcher (without uninstalling) from here: https://secure.warchest.com/dirtybomb/download

If that doesn’t solve it then you may need to delete the following folders and try downloading again:

C:\Program Files (x86)\WarChest\Dirty Bomb[B]Content[/B]
C:\Program Files (x86)\WarChest\Dirty Bomb[B]Published[/B]
C:\Program Files (x86)\WarChest\Dirty Bomb[B]UpdateContent[/B]

If all else fails, then complete uninstall and reinstall, with no custom configs :slight_smile:


(Volcano) #148

[QUOTE=stealth6;461401]What’s the difference between this and a mine? :tongue:
[/QUOTE]

unless its changed you cant stack a med/ammo pack ontop of a mine to make a trap the pack will fly off to the side


(Protekt1) #149

[QUOTE=stealth6;461401]What’s the difference between this and a mine? :tongue:

I’d like to see the covie hack it so it shoots out sparks (to notify the more experienced player), then when you get too close it explodes. :D[/QUOTE]

It should be harder to tell when its fake and the engineer has to manually explode. Well not sure about manual explode. I like your idea as well.


(Ruben0s) #150

Seriously. Great job on the gunplay SD. It’s feels really good right now.


(1-800-NOTHING) #151

haven’t really tested the full extent of the EV speed changes due to multiple “escorters”, but really liking what i’ve seen so far.

health bar more readable, i guess.
objective IFFs generally much better.
IFF for your own deployables - yay! (would still like a hud indicator, as well)

team indicators at the top of the screen not really doing all that much for me…
the similar team indicators when spectating are very nice, though.

teammate IFFs often blocking view. i like that they appear quicker now, but the teammate health bar could be more visible and the whole thing ought to be toggleable. (maybe it is, idk…). i think a class/character icon would perhaps be better than the blue triangle.

i like the cloaking - it’s not OP, but it does occasionally give you a slight edge.
i hope it works in the same way with “minecraft graphics”…?


(Erkin31) #152

Don’t say that, the ironsight is really too powerfull now. :frowning:


(.FROST.) #153

Don’t know if they’ve done much in this regard, but it really feels better; maybe it’s also connected to the improved movement controls, or the bigger gun-cross. I really dig the huge cross, as opposed to tiny one we had initially.


(Kl3ppy) #154

tbh, I dont think that it’s powerfull. Finally its useable.


(Dthy) #155

ADS is really only powerful over distance, which makes sense. Up close it’s almost useless.


(Runeforce) #156

NQ for ET (as I remember) had a revive ability for non-medic classes , it took much longer/was non-instant. Could be cool to have it.


(.FROST.) #157

Exactly; ironsights are really enjoyable atm. Hope it’s not slowing down the overall pace of the game though. But on the other hand, DB’s charcters are just too visible over any distance; that means ironsighting your butt off from a single spot and staying stationary is basically suicide. So you are kinda forced to move anyways.


(Erkin31) #158

It’s look like classicals FPS now (BF, COD, etc.), too slow, and not unique.
DB will not beat this games in their own lands.

I like to have weapons with no spread, but the movements/straff needs to be fast (and ironsight slows the game) to be adapted to this kind of weapons. I don’t even understand the presence of the ironsight.

That is how I feel of the current direction of the game :
//youtu.be/W1ZtBCpo0eU


(chippy) #159

After having played the update for a little while, here’s my initial impressions.

Gunplay is getting really good! Pretty decent balance and fall off damage overall, with some exceptions specially for the really long distances. Sticky mines and self revive did initially grind my gears a bit but after playing some more they’re actually not that bad.

I am all for making drastic changes and removing the class objectives in an effort to further define each characters role but… it’s just not working. I truly enjoy seeing SD taking some big leaps of faith and really hope they continue to do so in order to define DB itself. But after playing for a while, it’s just not working without the class objectives (which I truly hope will come back when each character has it’s specific role). It’s not much that seperates SW/OBJ modes from TDM other than “Let’s TDM over here! Now over here! Ouh, let’s TDM over there!”. If class specific objectives won’t come back, we really need to make some changes. This post, in particular #3, is a good starting point.


(fzl) #160

This is the case and it has since been fixed

not really still the eng with turret are black and invisible…!