DIRTY BOMB UPDATE: Version 21216


(Nail) #161

it’s like a year to release, methinks the only absolutely permanent things are the classes and the name


(Mustang) #162

Speaking of which, Assault and/or Fire Support needs a new icon, they are still too similar (both are bullets).

Some suggestions were:

  • Assault = C4, Fire Support = Bullets
  • Assault = Bullets, Fire Support = Radio waves

(Wezelkrozum) #163

[QUOTE=Mustang;453950]Speaking of which, Assault and/or Fire Support needs a new icon, they are still too similar (both are bullets).

Some suggestions were:

  • Assault = C4, Fire Support = Bullets
  • Assault = Bullets, Fire Support = Radio waves[/QUOTE]

I agree!

I once raged at an assault for not giving me ammo packs :tongue:


(j4b) #164

but imo you do this with changing to many key-Settings of classes and weapons :>


(.N.E.R.D.) #165

Highping Unhitska was also a big point of discussion in ETQW. Dunno to what extend it exists in DB, but I do think we would have to do like a scientific study to find that out :wink:


(BomBaKlaK) #166

I really hate the “Stuck in the mud” slow down when reloading … :penguin:


(Volcano) #167

recoil needs to be tightened since the hitboxes have become smaller
drop the sniper body shot damage, its currently around 70% ish?
i think i read somewhere in this thread about the covie not being played enough, i think its because he doesn’t bring anything worthwhile to the party, he hasn’t got a close ranged loadout and the spotting is mediocre at best. sure he can 2 shot people but thats about it

bodyshotting with normal weapons seems to rewarding, me being a terrible player ill often just body shot someone since its easier this patch rather than trying to aim


(MrFunkyFunk) #168

I’ve been wondering something ever since the stationary mg buff.

I think it has already been asked/suggested ages ago by some testers: why aren’t the mgs buildable secondary objectives?
They’re really deadly, making them buildable by an engineer would add some depth on some maps (and make them destructible, in addition, why not, of a additional cover destructible too. Either with smaller C4 charge or weapon fire).

I remember some suggesting more hackable side objs too (like the cameras networks on some maps).
Wouldn’t it be fun if a cvops could hack a single camera to transform it into a stationary sensor or a radio player-controlled device spotting players he can see through it? Again, destructible and rebuildable.
There are also a lot of “closed” windows on all the maps, couldn’t the assault blow some of them? Or a cvops hack them (if they are CDA devices)?
And of course I won’t mention the destructible walls/sideroutes, hackable spawns etc we know from previous obj games.

There are a lot of original and simple ideas out there that could give people more options when they play imo.


(pulley) #169

that sound nice funky. More little things to do will sure make the game more interesting


(prophett) #170

I used Vassili for a few maps yesterday and it seemed to be 75%. I would love to see the body shot damage be reduced for all weapons -_-


(BomBaKlaK) #171

+2000 ! needed


(Violator) #172

For the brief time I’ve played so far I’m a lot happier with the TTK than the last patch where you would die in what seemed like one headshot from pretty much all weapons. We do seem to alternate between satisfying the high skilled players who want instagib versus less able players (like me) who want a longer fight.


(acQu) #173

Imo the netcode is giving false feedback here, hence TTK feels weird when yo die; so TTK probably was right last patch, but the netcode made it feel wrong :slight_smile:


(INF3RN0) #174

Incorrect actually… most of the capable players all demand lower RoF. Fast TTK should come just from consecutive headshots and not all the time.


(Violator) #175

My issue was headshots didn’t feel consecutive, but solo. I didn’t mention RoF which I think most players agree (myself included) should be lowered. By a lot of the posts here, a lot of the better players are happy with the one/two headshot instakill but want lower RoF for bodyshots.


(Evil-Doer) #176

AOE on grenades is to much. - Make it a little less.

Medics are healing way to slow. - Speed it up a little more.

Need a way to know who I’m following.

At some points you can see through walls.

I like how it’s not as foggy anymore.
I like how some of the guns sound now.
I enjoy how the maps are slowly getting more linear.


(BomBaKlaK) #177
  • To much spread for new tiny hit boxes
  • headshots not really rewarding with that spread
  • Body shots damages to high
  • airstrike still really weak
  • a little weapon balance is needed (Snipe / shotgun, etc …)
  • medic regen is really slow … (bring back the old medpacks mechanics ?)
  • medic weapon falloff is to much
    So no more medics on the battlefield …

And I don’t know if you change something in the movement system, but the sprint look slower than before, I just play some round of BF3 and when I came back DB feel slower than BF … ? pre patch I have usually the opposite feeling.
So I just put my FOV to 120 instead of 110 to get the same feeling as pre patch.

really strange feeling. waiting the next one


(Mustang) #178

You can press Z, but I’d like a way to have this always turned on.


(Evil-Doer) #179

Oh nice dude thank you :slight_smile:


(Humate) #180

The actual ttk (the fastest possible time to kill), is fine.
The average ttk is too quick.