[QUOTE=Anti;453671]I’m not, I just showed you some pub stats, I can’t post every Echo chart I ever make on the forums it’d take way too long
We do have to balance for both 5v5 and pubs though, so neither focusing on one or ignoring the other is an option.
I did compare 5v5 versus pubs. The K/M rate is almost identical, that doesn’t change between comp and pubs really. Average accuracy was more equal than on pubs, with the SMG somewhere in the middle of the range, although they were very close. It was still the best automatic weapon for head shots though.
The distributed accuracy in 5v5 though, the more helpful stat, seemed to show a bigger discrepancy than pubs in favour of SMGs, across the board most players in 5v5 tend to do better with it than other guns aside from MG01 and AR03.
The difficulty with this stat was the stacking of Medics in 5v5 versus other characters and the small number of 5v5 games played, it means I’ve had a very small sample to work with relative to pub games.
This is something that will be addressed in future and once we see more 5v5 play we’ll be able to evaluate again, but for the time being from what we can tell the effectiveness of the gun is pub play compared to 5v5 is still pretty similar.[/QUOTE]
Isn’t most of the 5v5 play half comp half peon? How can you get any accurate numbers from that? There is no way man…
