Overall a pretty good update:
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basic crosshair customization: it’s nice to finally have the dot, I hope we slowly but steadily get more integrated UI tweak options like that one with future updates.
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waterloo last obj: I don’t know if I’m the only one but I like the mid-stairs removal and the overall work done on the bombing spots (crates, mg reposition, smoothed ground without borders and level variations of a few pixels (a detail that really makes it helps the flow imo), etc).
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camden: lovely art pass. I was a bit afraid of the direction with the previous half-done version but now with the big picture it will be a stunning map.
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nades: is it me or is there something wrong again on this version (aside the placeholder sound that made me check the ground to see if I didn’t step on a mine), they feel too “light”.
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ammo stations: allelujah! It was too convenient and fops wasn’t played much since last update. Now it really feels like they belong to the group and are required as medics are. For some it might be seen as a forced trick to promote teamplay but I bet with time we’ll see more intelligent group gameplay.
So far I like the change, I hope it’s not coming back (or if it needs to be it must be a non-hotspot located side obj with limited supplies, or extremely low recharge rate, that can be constructed by a team and demolished by the opposite one with basic fire arms/explosions or C4)


