[QUOTE=strychzilla;443047]Played for a little tonight and being able to disable hit markers and post game screen rape is fantastic. Camden is looking really, really nice, however I feel like it’s 2 maps put into 1. The very last objective doesn’t seem to fit in at all with the rest of the map. Would you consider removing that last objective and just ending it with the chopper?
Crosshair changes are obviously a huge upgrade. Need to be able to increase the size (dot is literally a pixel for me) and brightness + opaqueness though (I’m sure you guys are aware of this already.)
Grenades felt good to me except they have a little bit (very little) of float to them. The bounce, for me, is fine. I like to be able to toss a good skillful nade.
Movement feels a lot better, though being able to only sprint forward feels a little weird, not sure if it’s because I haven’t played in so long or what but it just felt weird. I really think jump crouching should be added and a little more freedom on the maps like being able to jump on the edge of windows etc.
With the little time played me and Valdez found a few unclipped walls in Camden that you could just run through or fall off the map.
More to come as I play more.[/QUOTE]
I agree with the idea of removing the last Camden objective. I think the chopper should be the end.
Crouch jumping is a must as well and needs to be worked on. There are many of ledges that are reachable per ANY other game with crouch jumping yet in DB it’s impossible, please fix and allow this to happen.
I don’t understand your stance on “being able to only sprint forward strych”
Can you sprint backwards? I sure as hell can’t. I can run backwards…but “sprint” I dunno about that. Only sprinting forward makes sense to me and I think movement feels good, the punishment from jumping is gone.
I also found in a lot of areas on Camden I fell through the map upon being killed and unable to receive a revive from a medic. Didn’t take screenshots but make a pass at your floors and don’t allow dead bodies to fall through.