soft counters
DIRTY BOMB UPDATE: Version 18442
yes, this is something that causes diziness for me in other games, too (i can’t play borderlands for more than 10 minutes for that reason). i hate it for that reason and i’m generally not a fan because it’s a cheap way to make the game seem faster when sprinting, even though it’s not.
plz, plz, plz make this only optional. 
[QUOTE=scre4m.;440739]Damage is fine
Damage Fall-off feels a bit too much, but almost ok
Spread is fine
RoF too high
Fov Changer = instant disable, felt horrible
Throwing Medpacks/Nades/HeartbeatSensors = I like throwing Medpacks over long distances, but for the nades it feels too much.
Performance = poor, I dont understand why we get more Veffects every patch, while the game runs on horrible fps[/QUOTE]
totaly agree with scre4m here
We added some missing camera anims and bolt audio to the sniper scope. What do you think?
like the anims on sniper, bolt sound isn’t dry enough for me, hard to explain, audio guy might understand
just realized, I’m listening through built in spkrs on my monitor, disregard audio comment
For me, the bolt camera bob helps a lot as it creates a subtle defining re-fire timer to my shots, instead of just relying on something like the bolt sound, which can be drowned out,or the hard option - having to memorize and count down a re-fire rate in my head! :).
I really like the new animation, it’s quite realistic, but for the shooter, that bolt sound is , imho, very important, it says lots, you can even hear the different sound as the brass leaves the ejector. Now that may be a little too realistic, but as a shooter, it’s those things I notice
I played more and i love it even more now XD Thats how the game has to be played
Not add Strafe jump and i will never complain again ^^
Damage fall-off is just another method of differentiating the guns…good ol RTCW you could snipe with the Sten or even the MP40 from across the map.
Anyway, really pleased with the update. Good to be able to throw things further, though it might have to be slightly reduced - grenades are bouncing around like crazy and I could throw a medpack about 20ft 
Most common use is on very accurate high-ish damage weapons (some ARs, Desert Eagles style pistol etc) to stop them outperforming the Sniper Rifles at long ranges
Haven’t played for quite a while now, but was happy with this patch. Performance was very stable for me, and I barely noticed the FOV change. It would still be best to add it in as a user option though. RoF seems like it could use a bit of a reduction. I personally found the Camden changes at the 2nd objective very interesting. I’ll have to play it more, however it felt like we were constantly fighting the defense in 2 distinct locations outside the objective itself and they actually felt motivated to push forward. I really like that.
Downloading now. Been really busy with work so not had a ton of time to focus on the game 
Bit tired so didn’t play that great but patch seems good so far. TTK seems much reduced though so lots of insta-deaths/kills :(. Took a bit of getting used to the other bits of camden having textures but looks great, miss my 120fps untextured though ;). Playing soldier feels pretty good now, and not as OP as the previous couple of patches.
I didn’t plan on posting for awhile but after testing the new patch it feels like a real game that we can play. Very nice changes. My suggestions would be lower the RoF and have a flat HS damage of 30 for all classes and weapons (4HS kills.) This will make it more balanced and skillful for all classes without removing the strength of the Soldier’s body shot damage.
From what game? I never saw a poll or post on this. Personally, I couldn’t stomache it longer than the spawn stretch in Waterloo before disabling it. It feels unnatural and I’m not sure it fits in the arcade shooter type of games. It needs work and I don’t mind testing it but it’s not something I or any competitive player would ever use.
Downloading now…have to admit I’m optimistic about the fov change…maybe I’ve just been spoiled by the new generation of fps games, but I’ve already got my fov at around 120 because it felt like I was absolutely CRAWLING otherwise. So I\m thinking the fov switch while sprinting won’t be that big of a deal for me hehe…
The other changes mostly sound good too…can’t wait to try it out…here’s hoping everyone will be playing a lot since there’s a new patch out so I can actually get in a game. 
The new build(18442):
I can’t say very much about the gunplay, spread and everything around those, but opposed to what some “veterans” said on this forum; DB is still a very hardcore fps game imho. That’s NOT meant as a complain though, I finally understood, that many, many players are really in for the hard challenge here. As for me, I think, from a gameplay/gunplay point of view, I can only judge the game when it’s in open beta and after its release, cause that will water down the extreme high skill level, that reigns at the moment, to an average skill level where everybody will find his/her place. I hope I’m not sounding to bugged, cause I’m not(not too much at least); sometimes even I would get a 1:1 K/D at the end of a match. Yeay:wink: I just wanted to point out, that not everybody has the impression of not being challenged enough.
I’m very happy with many of the new changes/additions(as far as I’ve noticed them; especially in the art department). They are very awesome; they are subtle* yet add a great deal of graphical fidelity and immersion to the game. I think I’m now getting where you guys are intending to go with the game. I thought I’d know, when I first installed DB, but surprise, didn’t. The game went from “ah, ok, very cool” to “frickin awesome”(visually).
The auto FOV-thing definitely wasn’t as bad as I’ve feared it would be, but I switched it off regardless, cause, as you guys may know by now, I’m quite prone to motion-sickness and I didn’t wanted to risk anything; I mean I haven’t played video games for almost 3 months, because of that.
*(The Camden additions are a bit more than just subtle of course, but I’ve meant the overall additions)
i downloaded the new patch a few minutes before midnight yesterday, just to test this new “feature”. while it definetely adds to the feeling of running even faster whiole sprinting, the transition felt un-natural. especially when you jump while in the sprinting animation. this will definetely cause motion sickness for me when i play like this over a longer period of time. i noticed minor effects only after a few minutes of playtime. so, i welcome an option to tunr this off.
The sprint FOV wasn’t so bad going into it, but coming out of it felt very jarring, especially when not turning at the same time as slowing down.
Also a small point but I didn’t like how the FOV change was absolute rather than relative. By which I mean say my default FOV was at 115 then when sprinting it automatically changed to 125 (just guessing here). However whilst sprint I manually change my default FOV to 110 but then when unsprinting it automatically goes back to 115, I would expect it to return to 110 now.
Sorry to say I had to disable it before making it through the first match, will happily re-enable and test again next build if there are further tweaks.