[QUOTE=Maca;436320]+1 to Kendle, that was the one thing I would’ve criticized in Strychzilla’s post if I had had time.
Basically the classes need to really represent themselves. DB is currently taking sort of the route where everyone is happy, no griefing is possible, every class can survive really well without any team mates. But this way the classes just melt into eachother. The classes should be different, they should have powerful class abilities, and flavor could be added to that by having different weapons.
I also tend to think that 4 classes would be better. By having less classes, we could actually go slightly crazier with the different mercs, they wouldn’t constantly overlap with other mercs from other classes. And the covert is just so odd class. Why have a separate class when basically his defining feature as a class is one weapon, sniper rifle. And I’m just cringing every time I think about the fate of the covert in comp, because his main support feature is something that apparently will be surely banned. The whole class doesn’t just make sense to me, in the current game at least.
There needs to be some real additions or mixing done with the class features and how they fit eachother, and most importantly things need to be simple, Otherwise we will not get that feeling of teamwork in the game.[/QUOTE]
We’re quite regularly, and passionately, having that same debate here. I think our gut tells us that we should be making the classes more powerful and unique so that they stand out, more in the mould of characters and their roles in a MOBA game, or perhaps TF2’s classes.
That feeling is always at odds with our desire to also please our existing fan base from our previous games, whom we believe (based on our own experiences and from some feedback here) don’t really want that great a distinction between classes, but rather prefer all classes to be good ‘fraggers’ with just a variety of unique utility abilities added to each.
It’s a very difficult line to be walking I can tell you 