Tested about 6 rounds now, and there’s only one thing to say - I love this patch, and most of the changes feels good!
Giving the soldier c4 plant is good IMO, more work to share around and engy still got enough tasks, so let’s see how it turns out. Same for the drop of ammo drops, even if I miss that ammp sometimes - but then I haven’t found all the new ammo racks yet.
Not so sure about giving soldier more HP, they feel really dangerous now. But the new effect from the concussion grenade is really cool, much better than before!
It was more map changes than expected, need more time to try those. But still worried about camden last objective, it’s still very hard to defuse the last one. Would like to see something like the wagon you put on the 3rd objective - a little bit of protection.
Game also played really smoothly for me today, not sure if you did anything or if it was just a good network day. With exception of the last phase of Whitechapel, things started to feel a bit laggy when we reached that area. And that area is still a big mess, would like it better if defense either had to go for the pickup place, OR the delivery place - not intercepting in the middle, around that rock. Make a longer tunnel or something perhaps.
I had some strange movement issues, but not sure if that was the acceleration tweaks or something else - gotta play a bit more.
Warmup is also a bit strange when maps change, kind of hang in spectator mode for a while.
It’s maybe a bit too much info on the scoreboard and around the crosshair now, but guess some of that will be options or tweaked further.
Well that was quick first impression, keep it coming - it’s amazing to see how much you are willing to change and try out with these patches 