[QUOTE=tokamak;436929]Tuning spawns, making maps better in collision and all other kinds of things that no doubt require a tremendous amount of effort are in the end just polish. Very necessary polish. And it IS appreciated! You can think up the most wildest and deepest gameplay mechanics but without a smooth base shooter to support that it´s still nothing.
And I know it´s tiring not to receive any praise for that. But look at the milestone videos. People are cheering you on about the tremendous amount of work you´re putting in.
But no, DB isn´t fun. A highly polished mediocre shooter is still a mediocre shooter. Most discussions on this forum are all about the gunplay. Understandeable because the gunplay still isn´t quite there yet and it’s base requirement for a shooter.
And the way the classes are handled really doesn’t deserve any praise at all. Giving the soldier an objective is not addressing his actual problem. Making healing more indirect, however elegant the mechanic in and of itself, is not addressing the actual problem.
As of now the only actual way you get to contribute to your team is to take that gun and start aiming it at bad guys. I don’t need another shooter for that, I can pick up tons of shooters that already do that. And don’t dismiss that as me being some dude that doesn’t like shooting. I like shooters, I like fighting, but only if that fight has some meaning, only if I’m actually fighting for something.
I’m not fighting for anything in DB. It’s just a map with two teams rushing around and shooting each other’s faces.
The most fun in ETQW is when you devised a new idea and completely messed up the opponent’s plans through it. That’s immensely satisfying and that’s what made me obsess about that game. It was a shooter that rewarded people with ideas. And people with ideas in turn were better able to execute their ideas if they were being good shots as well.
ETQW in the end, was about fighting to get your goal achieved. DB currently, is just about fighting. And that’s why I’m using CS:GO as a point of reference. CS:GO also has objectives but those objectives are nothing but an afterthought, a gimmick intended to get two teams converge on each other. I’d hate, absolutely hate to see DB be like that.[/QUOTE]
You do realize that’s because their are no spawn waves for D, bodies insta gib a lot without people shooting them, and spawn times are short. That’s why it feels like you are always having to shoot. Their isn’t time to set up or ammo/heal up. It’s a battle of attrition not teamwork. How many times can we just keep slamming our face against this objective until our spawn times desync perfectly and it gets completed.
It’s not entirely class design failure. More like map design and spawning failure. Their is no consequence to playing poorly just hold W run to a yellow square and keep shooting.