Due to some game launcher problems and real life issues I’m late posting this.
No shoot with carryables- I don’t find this fun. There are other games that have used this mechanic and I didn’t find it fun in those games either. I don’t feel this dynamic adds any drama or tension because I feel more frustrated that I can’t shoot. On the plus side, dropping the carryable is very well done. There is very little delay to being able to shoot.
The Shotgun-Shotguns are traditionally difficult to balance in games and I missed the update where the shotty was the close range rape machine so here is my perception based on the current build. I think most of what I am going to say can be summarized as The pump action mine girl should be a “solid choice” at close range but be effective at medium with the machine pistol.
I’ve seen this situation before. In CoD2 the shotty was a rape machine up close but the pistol was better at 7m+ (estimated from memory). In CoD2, players also hated getting 1 shotted and calling shotgun noob when they suffered at the end of the boomstick. Current DB maps create a balancing challenge because many of the current maps are purposely tight and close quarters prevail. To further the problem if you make the shotty too strong then this class becomes the small room clearing class instead of the soldier which apparently game designers want to be the tank. I believe the current shotgun:
- always has the same spread pattern
- grants headshot damage
- has very little difference in spread pattern when fired from the hip versus ADS.
Personally I think the pump action shotty needs to be “effective” at the distance of THE WIDTH of a London Bridge street in terms of TTK with the engie rifle. It should probably be better at closer range but still be 2 shot. This could mean removing headshot damage and making all damage body shot damage.
I’ve been thinking about other shotty configurations and a semi-auto shotty with slug ammo would require bringing headshot damage back. Incendiary ammo/dragon’s breath could be a lot of fun.
Mines-Oh, and I don’t think I should be able to shoot mines to make them explode until they have armed (to prevent abuse).