[QUOTE=strychzilla;432104]http://forums.warchest.com/showthread.php/35040-DB-and-SD-FPS-Success
I’m glad we agree.[/quote]
I’m not sure what that thread is trying to prove. The setup for W:ET was vastly different to that of the other games, ETQW particularly had issue with both distribution and after sale support, the game as a whole is from my experience as equally revered as W:ET is as far as SD’s history.
I also doubt those 4500 people are competitive gamers playing in competitions, they’re going to be the dirty morons you seem to think pub gamers are.
H2O (RtCW) works. Your body needs it and functions best with it. When you start adding **** to it like high fructose corn syrup (chunky gameplay), carbs (excessive explosions), coloring (1HKs), etc. You die of cancer or diabetes (Brink.)
You don’t need to change a working formula. Hopefully, my amazing analogy has helped you understand my point.
It’s a fair analogy. Of course you don’t necessarily have to add bad things to that glass of water. This is what SD seem intent on doing with DB, taking the water and adding carbonation, fruit concentrate, maybe some crushed ice for a healthy but tasty beverage. What you want is a plain glass of water and you expect everyone else to enjoy its plainness because water doesn’t kill you.
It’s not an easy recipe, I don’t envy SD who ultimately have to weigh up a lot more than what gamers demand they want against what they want to make and also make it profitable. Again, this is where we differ, your perspective is narrow, it’s a glass of water, you’ve drunk it, not died and so that’s all you can see, you’re not just in the box you’ve closed the lid and buried it under 10ft of concrete.
I will end the argument, again, with I will make my suggestions for a potential GoTY title. You can make your suggestions for a potential dead game in 3 months, see Blacklight Retribution. The game had serious potential, one of the most fun games I’ve played since around 2005ish. The competitive community kept trying to guide them in the right direction and they decided to listen to people like you. They added a slew of 1HKs, and stun **** and the game literally died within a month because no one wants to play with that **** longer than a few hours for jokes.
If your opinion is that full on derp kills a game then you really need to sign out and go take up wood carving or something. CoD clearly shows the mechanics you hate are perfectly capable of producing a successful game, even something like TF2 pulls a huge number of players and isn’t anywhere near what you prescribe is as essential components for a successful game.
So maybe you’re getting caught by that blinkered view again. Maybe Blacklight lost its playerbase because the game was just pretty meh, that the F2P model sucked, that there are 100’s of F2P games competing against each other and it offered nothing to differentiate itself and gain mass appeal. Hard to tell but I’m not totally sold that people quit because of 1HK especially when CoD continues to show that this is a very popular requirement for many gamers.
I’m going to be interested in seeing where Shootmania goes, that certainly seems to be a very serious attempt at making a competitive focused FPS. Yet, as per my experience, I wonder if the competitive community will unrealistically nit pick over it because it’s not everything to everyone.
I’m done posting on this thread and wasting my time. I will make sure to keep my posts more constructive in hopes that the developers will heed our advice and not a band of developer nut huggers.
I’m sure SD are going to welcome feedback that goes beyond, “Do it like W:ET” or is just an all out tantrum. I also have no doubt that they won’t be bullied by any single segment of their target audience. Just be aware that your opinion is as valid as anyone elses but not greater.