Normally I can objectively look at things here and see things from both sides, but I am truly boggled by some of these changes - most of which do not require hopping in game to even play around with as I have played other games with similar mechanics - and they just don’t fit with the DB scheme in my mind.
[QUOTE=Smooth;431317]
[li]Increased EV health on Whitechapel [/li][/QUOTE]
Why not have the EV be the same on all maps? Did the EV get upgraded when it’s slow moving tires finally got to Whitechapel… and because it took so long the enemy forces were also able to upgrade their guns? I’m confused.
[li]Added ammo stations to Waterloo Terminus & Whitechapel[/li]
I thought we were trying to add class synergy to the game, create reasons to play Field Ops not detract from it I agree with the MG ammo station on Camden, but unsure about these. Guess don’t need to play Field Ops on Waterloo anymore!
[li]Updated Carryable objective mechanic:[/li]> Carryables must now be interacted with to pick up
SHUT THE FRONT DOOR!! Really?
Once picked up, carryables must be held in-hand (no weapons or abilities can be used)
What… come on?!
Carryables can be dropped by pressing fire
I would hope so!
Can melee with a carryable by pressing quick melee key or RMB
I would hope so!
Can be returned by defenders interacting with carryable (still auto-returns after timeout)
That’s cool.
Carriers must interact with delivery point to complete delivery
Is it April 1st??! So it is hard enough to get the objective to the capture point now by it being returnable, thinking of Whitechapel last phase, now you have to press a key once in there - lets get serious around here.
The carryable objective mechanic truly boggles me. Makes me think someone has been playing too much Halo CTF.
[QUOTE=Smooth;431317]
[li]Added a dot to the middle of the crosshair[/li][/QUOTE]
Christmas in February!? Hopefully didn’t break the bank with that one.