The .ini-files were replaced, true. But ofc there is a noticable fps drop aswell.
This is what i get so far:
cap -> real fps
90 -> 83
120 -> 111 (being alone on the server, staring at the ground)
Cheers. 
The .ini-files were replaced, true. But ofc there is a noticable fps drop aswell.
This is what i get so far:
cap -> real fps
90 -> 83
120 -> 111 (being alone on the server, staring at the ground)
Cheers. 
Yes, I had no edits in the files, it used to be capped by the gameās own defualt in 90fps and now itās about 83.3 in low player count servers. If 83.3 is new cap, itās still much more irregular than what it was before, because previously I pretty much stayed in 90fps no matter the player count. Now it jumps around 83 in low players servers and is much more erratic in full servers.
I like the patch.
Grenades feel like they are going in the right direction and same for the weapons.
I canāt really say that I am experiencing the fps issues that most seem to have. Might be because I never reached the cap properly anyway before.
It actually feels like it runs a bit better for me with the new patch. Maybe some sort of placebo effect 
Sometimes I forget this is actually an alpha, really nice work.
Had to redo my config again but got back to similar 30-40 fps I had before eventually. Whitechapel was lagging more than normal.
Like the new nades, no more powerball 
Still canāt track due to lag issues, seemed even worse last night until I got used to it but still pretty random.
Arty - didnāt try it myself but it lasts a fair amount of time, I felt I should have died more when I was actually in it - up the damage perhaps?
Turrets not as effective, seemed easier to take down as well.
Eng smg seemed less effective, but soldier MG was better.
Ended up as a āmilk ghostā on Whitechapel (I joined server during last obj). I was invulnerable (invisible too I think) but could not pick up ammo packs or damage anyone until I /killed.
Iād say that the turrets are as effective as they weāre before, one just have to be more thoughtful on where to put it.
I have not noticed any sort of decrease in the SMG (Is it really an SMG? In the killfeed it sure looks like a heavier deal), in fact, based on last night, I think itās way better.
Potty did you recheck and lowered all your gfx? I
I wasnāt using the lowest settings before. I have turned them all down to make it semi playable again.
I thought the Engieās gun was supposed to be an Assualt Rifle, and the Medicās an SMG? tbh theyāre too similar for my liking, if the Engieās weapon is an AR Iād like it to have more damage at the cost of a slower ROF and / or more recoil, mainly to differentiate it.
qftw, DB is already more polished and playable than Brink, pretty bloody amazing for an alpha 
Only played an hour or so last night but aside the performances issues I like the update.
totally agree with this ! the chapel is still really tiny ⦠not really fun.
and +200 for More open and large maps !
I wasnāt speaking at all of ā50km sq big mapsā but larger spaces where you have room to move, not 1m wide corridors/streets full of objects (cardboards, flower pots, borders, ā¦) that stop the momentum. I know itās a choice between game flow and aesthetics, to stick to a sem-realistic theme (and to fit āmodernā standards) but I canāt bring myself to like it.
Edit: itās mostly a remark in regards of pub servers. Of course that in a lower player count competitive setting itās less of a problem.
Before I forget, just had an odd moment on London Bridge, UK Objective server #1.
After a revive on the last objective, I wasnāt able to sprint, and movement seemed really sluggish. Thrown ammo packs werenāt appearing in front of me, and I couldnāt seem to reload. Arty fire still worked, and I could still fire my gun and score kills. Last couple minutes of the map, around 21:40 GMT.
Not sure what people could see; there was a bit where I charged a couple people and dropped both even though they were facing me, I suspect maybe you couldnāt see me, whoever you were.
Thoughts on the update:
Guns are so, so much better. Feels much quicker and more fluid with the kills.
Performance has dropped a bit, but itās still mostly playable for me. Being able to fill up so much ammo as FOps is really nice. Not being able to call in Arty on the EV is a little frustrating when it creeps forwards and keeps interrupting the laser targeting, but Iām not sure if thatās a balance thing or not.
Had some great games tonight. The arty adds so much atmosphere. Will absorb and report.
[QUOTE=shirosae;428890]Before I forget, just had an odd moment on London Bridge, UK Objective server #1.
After a revive on the last objective, I wasnāt able to sprint, and movement seemed really sluggish. Thrown ammo packs werenāt appearing in front of me, and I couldnāt seem to reload. Arty fire still worked, and I could still fire my gun and score kills. Last couple minutes of the map, around 21:40 GMT.
Not sure what people could see; there was a bit where I charged a couple people and dropped both even though they were facing me, I suspect maybe you couldnāt see me, whoever you were.
[/QUOTE]
I had exactly the same bug today.
http://forums.warchest.com/showthread.php/34792-Weird-revive
WTF happened to the lovely TTK with bedtime story?
Why did we go back to insta-drops again?
[QUOTE=Mustang;428973]WTF happened to the lovely TTK with bedtime story?
Why did we go back to insta-drops again?[/QUOTE]
You can headshot people more often now ;o! The patch is freaking awesome bro.
[QUOTE=Mustang;428973]WTF happened to the lovely TTK with bedtime story?
Why did we go back to insta-drops again?[/QUOTE]
the what? dont get what u mean