Dirty Bomb Reddit AMA


(Amerika) #1

There is a DB AMA going on right now for anybody who is interested. You can read about it here.

Personally I asked about SD prioritizing a mapping SDK (not a full game SDK). Did any of you get in a question?


(nokiII) #2

Yeah, I really hope they answers mine in regards to the CoherentUI and it’s lackluster performance.


(Amerika) #3

Yeah, CoherentUI really surprised me a few weeks ago when I was doing a simple trace to find out where a DB server I was connected to was geographically located and I found that CoherentUI had 6 or 7 processes launched during a connected game and were making individual network calls. I think that is a big reason why performance is all over the place…especially if any of those calls take longer than expected. That’s my theory but it’s based on past experience with other similar issues I’ve seen.


(Kingsley) #4

Favorite post of all by SmoothUK:

“There are many different things we’re planning on doing to improve Ranked play, as we want it to be one of the main long-term appeals of Dirty Bomb.
Many of these changes will come along at some point in the next couple of months in the form of Ranked Season 1. Firstly we’ll be doing a reset of the Rank system, putting everyone back into placement matches and we’ll be updating the brackets themselves so there’s a greater spread across the Ranks.
Ranked Season 1 itself will have some new reward incentives. At the end of the current Pre-Season period, we’ll be rewarding players with weapon trinkets which match the highest Rank they achieved. In Ranked Season 1 we’ll be adding a few more things into the mix, perhaps including other elements of ‘flair’ or even exclusive Loadout cards to give players more of a reason to jump in.
The Matchmaking system too will go through some improvements, the main one being limiting the maximum skill-difference in matches to something like 3-5 Ranks. We’re also looking at further preventing Parties of 5 being able to match with smaller groups or solo players, more on this later.
Alongside all this, we’re also making a variety of changes to the game experience itself, including bonus Credits for playing in Ranked, harsher penalties for players who leave, the ability for players to Pause the game, better Objective notification rules and many smaller balance changes.”


(MarsRover) #5

Exedore about augments and loadouts:

I mentioned it elsewhere, but Cool is the sort of Augment that is likely to be “retired” in the future, as Execution has no MGs.

We’ll definitely be retiring and introducing new Loadout Cards at some time in the future. This will also mean retiring and introducing Augments.

That’s news to me, last I heard there was no plans for changing existing loadouts.

I hereby admit that the 383 is the Worst Case. Sorry. :frowning:

You think? :tongue:


(Denzel) #6

[quote=“Kingsley;141133”]Favorite post of all by SmoothUK:

“There are many different things we’re planning on doing to improve Ranked play, as we want it to be one of the main long-term appeals of Dirty Bomb.
Many of these changes will come along at some point in the next couple of months in the form of Ranked Season 1. Firstly we’ll be doing a reset of the Rank system, putting everyone back into placement matches and we’ll be updating the brackets themselves so there’s a greater spread across the Ranks.
Ranked Season 1 itself will have some new reward incentives. At the end of the current Pre-Season period, we’ll be rewarding players with weapon trinkets which match the highest Rank they achieved. In Ranked Season 1 we’ll be adding a few more things into the mix, perhaps including other elements of ‘flair’ or even exclusive Loadout cards to give players more of a reason to jump in.
The Matchmaking system too will go through some improvements, the main one being limiting the maximum skill-difference in matches to something like 3-5 Ranks. We’re also looking at further preventing Parties of 5 being able to match with smaller groups or solo players, more on this later.
Alongside all this, we’re also making a variety of changes to the game experience itself, including bonus Credits for playing in Ranked, harsher penalties for players who leave, the ability for players to Pause the game, better Objective notification rules and many smaller balance changes.”[/quote]

Soon


(RazielWarmonic) #7

Yup! Some good questions are being asked and answered. :smiley:


(Black) #8

My favorite one was when the balance of Sparks and Phantom was mentioned:

[quote=“SmoothUK”]Sparks should be receiving a few changes shortly; the first big one is adding damage falloff to her REVIVR, so that it’s not one-shotting long-range Mercs and out-sniping them from the hip.

Phantom will take a little longer to address as we want to rework him a little to bring a little more to the team. We’d rather go down that route than make him more tough/annoying to play against by simply improving his stealth/combat potential. We have a few ideas but they need to be fleshed out before we can discuss them further.
[/quote]

I seriously wonder how they are going to do Phantom because from the looks of it he might be a very mechanical.