Dirty Bomb recent changes.


(henki000) #21

Theoretically, this update gives clans mandate to arrange competitions their own. Ranked was conflicting playerbase, because many people played alone/not best they could. Instead of players waiting ranked, there is more leeway for private scrims and matchmaking. Perhaps even ladders, like in Wolfenstein: Enemy Territory (splatterladder and trackbase are still online). Encouraging players to connect with external interfaces.

This, works better if playerbase gets large. But it’s also cost-efficient for small population.


(n-x) #22

The game has been just for too long a clusterfuck. 5vs5 to 8vs8 collision/friendly fire on/off, synched/desynched spawn timers. And all that with no proper reasoning. + The excursion into execution. This just couldn’t have worked with a dwindling player base. And now everybody is spread out over too many but too similar modes.

It is necessary to cut down on options to concentrate the few remaining players to achieve a somewhat decent player pool. And if this player pool somehow starts to grow again, you can think about adding more options again.

I think it is probably already too late for saving this game in any way. But with one key aspect I absolutely agree with you. There has never been any effort by SD for actual team building. And you need teams in a team based game. Everything was always focused on single players. Just jump into a server and do your missions. Play whatever Merc you like, even if your team doesn’t benefit from it. Getting ranked rewards for just pulling through one game after another.


(Aerodrome) #23

omg
im just trying to help this guys.
they already loose ranked.
faceit coming
dont know about faceit, maybe its good … anticheat and etc … but only with in-game integration

all i can say about faceit now:
amazon servers again … = problems in russia (telegram messenger blocked)
so … when i start client i got black screen
faceit even dont opened for me some days ago


(Ads913) #24

@n-x said:

It is necessary to cut down on options to concentrate the few remaining players to achieve a somewhat decent player pool. And if this player pool somehow starts to grow again, you can think about adding more options again.<

The pool of few players you refer to now has now diminished even further due to the rank decision and that’s quite sad. The problem is, how will it grow. As gamers normally passthrough f2p games its unlikely to gain new players as it been out for too long.

I think it is probably already too late for saving this game in any way. But with one key aspect I absolutely agree with you. There has never been any effort by SD for actual team building. And you need teams in a team based game. Everything was always focused on single players. Just jump into a server and do your missions. Play whatever Merc you like, even if your team doesn’t benefit from it. Getting rank rewards for just pulling through one game after another.
<
100 percent correct.
Sd lost direction years ago proof below 58 seconds in.
https://youtu.be/zoaJ9akMmLg the video that kicked started DB Beta 3 years ago.


(Aerodrome) #25

@Ads913 said:
Sd lost direction years ago proof
all u can do is just complain sd
but u need to talk THANKS THANKS SD for what they did for toxic stopwatch

from my own experience:
i joined this game 1 year ago.
from first trying i something dont understand and after some time i back in the game and i realize that is the best game in genre.
this game is still the best even if:
devolepers create big error with CMM … but they wanted casual mode like in all BIG games

destroyed OBJ server browser (EU) and trying to force players to ranked
fail
bcoz im started to playing on server like 20+ lvl … it was the best servers for me

even now we dont have 10-20+ lvl OBJ servers
so im playing with nubs … most of the time medic :confused:

here also another type of players who wanna play team, “ranked” players
they activating only if here ranked games.
they don’t care about stopwatch public …
if here will be 20+ lvl servers OBJ it will destroy Stopwatch servers completely soon :slight_smile:

thats why im agree (only for 2nd type of players) to merge pub stopwatch in 1 mode ranked
thats all for this game
dont need anything more
maybe some new event modes for test skills or something like that


(Ads913) #26

:frowning: who is this guy ^^ somone call security


(Teflon Love) #27

@Ads913 said:
:frowning: who is this guy ^^ somone call security

All your base are belong to him!


(Splicerrr) #28

Pug Play and now Faceit tool as an alternative.? Maybe a lazy one.

Yep, I’m not a big fan of using FACEiT. If anyone of you played csgo faceit, nobody really queues for games, and most of the players play RANKED matchmaking. Some players even queue just for fun and throw sometimes.

FACEit, in my opinion is a bad alternative for ranked. Considering DB’s player count right now, it would not make a difference from ranked seasons before.

Lets FACEIT, this game is dead if SD uses Faceit as a main ranked platform.

! pun intended


(n-x) #29

@Ads913 said:

@n-x said:

It is necessary to cut down on options to concentrate the few remaining players to achieve a somewhat decent player pool. And if this player pool somehow starts to grow again, you can think about adding more options again.<

The pool of few players you refer to now has now diminished even further due to the rank decision and that’s quite sad. The problem is, how will it grow. As gamers normally passthrough f2p games its unlikely to gain new players as it been out for too long.

Like I already said. I think it is too late to save the game. SD is so completely out of touch with the reality of their game. They even publicly stated the drop in player numbers doesn’t concern them.

The only little chance I see for this game is SD completely disregarding their fan base who is here on the competitive sales pitch they had in the beginning. We just saw enough of SDs incompetence. The butchered crafting rework, execution coming and going, CMM coming and going. All things nobody really has asked for (except CMM maybe). I think we are just too jaded from the years of battling for a decent game. Hello there 2 years of aim punch complains and 3 years of asking for pub 5vs5 FF on servers.

The only way I see SD is going to save this game is offering 3 modes. Obj 7vs7 ff/collision off, synched timers, and 5vs5 obj and SW with ranked settings. This would cover more or less all playstyles without spreading the player base too thin.

And then they need to hope for the 1.0 hype and do everything for player retention and team building. And by this I don’t mean any events for rng load out cards. I mean binding players emotionally to the game. This doesn’t happen when you just grind for hours for Spocks, and spacks, and fucks or however the currency of the hour is called. This happens by sharing wins and losses with friends and team mates. By feeling the success of improving together.


(Muddy Muddy Mud Nade) #30

@Aerodrome said:

@spanax said:
db IS stopwatch. This, plus the previous two editions were centered around this game mode. Whilst you enjoy objective, some people surely loved execution and some the minimum level servers… it is all getting chipped away by a mastermind that enjoys dedicating years to certain features that get totally erased after.
No!
Most happy mode is OBJECTIVE. New players learn how to win and then come maybe to STOPWATCH. Its second mode (~competition). More toxic mode.

Its easy.

  1. Remove this Stopwatch servers forever and all be happy with ranked + more players for your games everyday
  2. All happy and here no problems for OBJective MOde and “Competion”
  3. Advanced players dont care about this STOOPWAtch anyway. Only coming for practice.

“STOOPWATCH” I CAN’T HAHAHAHAHAHA


(Teflon Love) #31

@Aerodrome said:
2. All happy and here no problems for OBJective MOde and “Competion”

I’m not quite sure what this is supposed to mean but I think I’m gonna print it on a t-shirt. Sometimes incomprehensible English simply is just cute.


(Ads913) #32

@n-x said:

And then they need to hope for the 1.0 hype and do everything for player retention and team building. And by this I don’t mean any events for rng load out cards. I mean binding players emotionally to the game. This doesn’t happen when you just grind for hours for Spocks, and spacks, and @$!# or however the currency of the hour is called. This happens by sharing wins and losses with friends and team mates. By feeling the success of improving together. <

Totally agree with your comments 1.0 is the final push for SD i thought they would have a few more master strokes to pull.Faceit (now that I know more about it) it is an interesting concept leaderboards for example and player/team information that’s a step n the right direction.SD needs to do much more though for clans and groups that how the ET communities survived more.


([ *O.C.B.* ] Wildcard) #33

@MuddyGrenade said:

@Aerodrome said:

@spanax said:
db IS stopwatch. This, plus the previous two editions were centered around this game mode. Whilst you enjoy objective, some people surely loved execution and some the minimum level servers… it is all getting chipped away by a mastermind that enjoys dedicating years to certain features that get totally erased after.
No!
Most happy mode is OBJECTIVE. New players learn how to win and then come maybe to STOPWATCH. Its second mode (~competition). More toxic mode.

Its easy.

  1. Remove this Stopwatch servers forever and all be happy with ranked + more players for your games everyday
  2. All happy and here no problems for OBJective MOde and “Competion”
  3. Advanced players dont care about this STOOPWAtch anyway. Only coming for practice.

“STOOPWATCH” I CAN’T HAHAHAHAHAHA

I also love his completely delusional thinking that “Advanced Players” don’t care about Stopwatch. Heck more of the actual “Advanced Players” care about Stopwatch more than Objective mode in reality, they’re the few remaining players who used to run the tourney circuit from D.B. Nation (aka D.B.N.) and long-standing Veterans; heck some of the Founder players still lurk around and I can’t think of too many who prefer Objective mode, unless they can only squeeze in a quick game at the times they play. This game was designed around Stopwatch, Dirty Bomb was balanced around it and a 5v5 FF/Team Collision format with a One-Merc Limit rule in place; meaning No Duplicate Mercs, with Medics taking up two spaces at most in a 5-man Team Composition while still being constrained by the No Duplicate Mercs rule (only a single Aura, Phoenix, Sawbonez, etc.).

This game is greatly imbalanced whenever Merc Stacking can occur, and that is an issue of consistency on Splash Damage’s part; they run the Public Test Servers (aka P.T.S.) with the 5v5 FF/Team Collision Stopwatch format and One-Merc Limit D.B.N. used for their tourneys and PUGs, which is what the current roster is balanced both specifically for and within. Objective mode is good for quick games and the more Casual Players since it allows for quickly joined games in potentially fast succession, that doesn’t make it the best game mode; it’s just one of those modes that has its place in Dirty Bomb, as much as Stopwatch does, as not everyone likes the competitive side of the game.

Objective mode spawn timers are purposefully desync’d to allow for team momentum to quickly end the match if it is sufficient enough, whereas Stopwatch keeps the timers synchronized to allow for it to carry slightly less emphasis on the outcome; this allows for a more balanced competitive setting, as it is possible to turn the situation around and halt the momentum behind the oncoming push. Due to this setup it is very clear what each mode is geared towards appealing to; with Objective mode designed to appeal to the Casual Players who prefer a fast and quick match with no obligation to remain for multiple rounds, whereas Stopwatch consequentially is designed to appeal to the Competitive Players who will typically have no qualms putting in the extra time and effort into each match.

The gripes come from the inconsistency and poor communication of the targeted demographics, leading to Casual Players joining into a mode clearly not targeted towards them and having a poor experience as a result. Then there are those who transition from Objective mode into Stopwatch because they want to get into the Competitive scene; they also suffer from a lack of well communicated differences in how the modes function, thus leading to a form of cognitive dissonance as it handles in a way that goes completely against how they were trained to think the game functions by Objective mode.

The inconsistency can be both a good and bad thing in this case, as poor communication of the differences in modes has shown us; if handled and communicated properly it grants the developers greater flexibility via a way to appeal to both sides of the playerbase by having modes geared towards each side respectively. Splash Damage has, however, clearly failed in communicating this and should be called out on it; that doesn’t mean the modes should be removed but that they should work on making the differences very clear to any new players who come into the game in the future. If they plan to “save this game” this is one of the many things they need to address before the 1.0 launch and marketing occurs; otherwise it will be yet another fruitless venture on their part.


(HadronZodiac) #34

You dont need to apologize for being negative, this the forums where we express our opinions. If people get triggered because of your opinion, they are just childish af.