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DIRTY BOMB PRESENTS…THE RHINO AND KIRA UPDATE
New Mercs, Leagues, more Credits, and all manner of Loadout Card goodness are all headed your way in the latest Dirty Bomb update. There’s also a fine assortment of fixes and balance changes. Let’s dive right in, shall we?
UPDATE HIGHLIGHTS
NEW MERCS
Not just one, but two new Mercs are joining Dirty Bomb’s roster in this update, and they’re both bringing their favorite toys of destruction with them:
KIRA
Powerful support character who can rain hell from above with an orbital laser strike.
Kira’s devastating Orbital Strike is highly accurate, dealing a lot of damage in a very tight area. Also, she can aim her pet beam of fire while it’s still firing, allowing her to steer it around the battlefield to damage multiple enemies - perfect for clearing out defenses and campers. She can also deploy an Ammo Station, which will keep all her friends around it well supplied.
Kira can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
RHINO
Walking tank armed with a massive minigun with a high rate of fire.
Rhino is perfect at holding down enemy approach routes, soaking up damage and suppressing multiple enemies. Advancing towards him directly is not recommended: his minigun isn’t the most accurate weapon but it does a LOT of damage. He’s a slow but potent presence on the battlefield, forcing enemies to take cover or go elsewhere. You can avoid him and take the long route round, but then that’s what he wants you to do.
Rhino can be purchased from the Barracks for 50,000 Credits or US$9.99 (or local equivalent).
LEAGUES AND RANKINGS
Leagues and Rankings have arrived in Dirty Bomb! These are enabled for all Competitive Matches, so if you want your ranking, competitive Stopwatch mode’s your ticket. After completing a series of placement games, you’ll gain your first league ranking. You can see your current rank on the Home tab, as well as next to each game mode within the Competitive tab when finding a match.
Over time, your ranking will update to reflect your overall skill and match performance. In a nutshell, winning matches will see your rank increase, which will eventually result in promotion to a higher division. Losses will work against you, and can see you demoted if there’s enough of them. There are also penalties for leaving Competitive Matches early, so bear that in mind when diving into that mode.
There’s a lot of math going on behind the scenes, and all of that should result in competitive matches being a lot more, well, competitive.
This release is only the first step - we’ll be refining and adding to this system in the future, so be sure to let us know what you think of it.
MORE WAYS TO EARN CREDITS
Amassing those precious Credits is what Merc life is all about and we’ve added several new ways to do just that.
NEW MATCH BONUSES
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You’ll earn 250 bonus Credits for completing your first match of the day in each of Dirty Bomb’s game modes. Better yet, there’s an extra bonus of 250 Credits for getting your first win too. Cha-ching.
IMPROVED MISSION SYSTEM
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We’ve made a whole bunch of improvements to the mission system. For starters, missions now come in several difficulty flavors (look for the star rating!), which affect their requirements as well as the payout when you complete them. You’ll get 500 Credits for 1 star missions, 750 Credits for 2 star missions, and a whopping 1000 Credits for completing a 3 star mission.
If you couldn’t get enough of them before, you’ll be happy to hear that missions now refill every three hours instead of every day. Speaking of which, you can also abandon unwanted missions, and they’ll be replaced with the next three-hourly drop. Use this power wisely. Or just use it.
CREDIT BOOSTERS
If you’re still yearning for more Credits, you can now get Credit Boosters from the Store. They come in 6, 12, and 18-hour flavors, boosting your earnings by 50% for the duration, and will only be active while you’re actually playing a match, so none of that time will go to waste.
•6 Hour Credit Booster: $2.99
• 12 Hour Credit Booster: $5.99
•18 Hour Credit Booster: $7.99
LOADOUT CARDS
NEW RARITY: COBALT
Cobalt is Dirty Bomb’s latest Loadout Card tier, complete with its own set of stylish Merc outfits and weapon skins. Cobalt cards are rarer than Gold, and are available for every Merc in the game.
Remember, while rarities beyond Bronze net you rarer bling, you’ll get no additional gameplay benefits. But hey, you’ll look extra swish!
MORE SKINS FOR GOLD AND SILVER
Speaking of swish, this update brings with it several brand-new outfits and weapon skins. Each Merc now has one additional outfit and weapon skin combination available at Silver rarity and two news ones at Gold rarity. Collect away!
PREVIEWING LOADOUT CARDS
To help you get the most from all this new visual goodness, we’ve also added a great new way to preview your Loadout Cards in the main menu: Clicking one of your Loadout Cards will now display a 3D preview of the Merc and their weapon alongside a healthy buffet of weapon stats and augment information.
FILTERING AND SORTING
Bring order to your Loadout Card palace with several new filtering and sorting options, including by rarity and by Merc.