One of the things that I have noticed about Dirty Bomb is the physics. Yes, grenades travel further when sprinting. Yes, traffic cones do go flying when stabbed. But, at the same time, the laws of physics that affect boxes of paper and traffic signs do not seem to affect mercs in motion. For example, it is possible to change direction in mid-air, which, to my knowledge, is impossible in real life. In addition, one can adjust the aim of Rhino’s minigun very rapidly, despite the fact that the weight and centripetal acceleration combined would make the gun nearly impossible to aim. My questions to the community are these: Does this need to be fixed, and if so, do you think this would actually get done?
Dirty Bomb Mercenary Physics
SnakekillerX
(SnakekillerX)
#2
Does it need to be fixed? Nope.
Its a game, not everything should need to be realistic.
You can double jump and even triple jump off of walls, there are things like “med packs” and “Revive Guns”.
None of these really make any sense in the real world, but that’s part of the reason why we play video games… its just more fun.
KorpKyuuSama
(KorpKyuuSama)
#3
I don’t thing that this need to be fixed.
to me, i couldn’t care less if nader shoot bananas instead of nades, if this meant that they fix the Ranked MM.