[QUOTE=Protekt1;460720]
I like the idea of removing grenades from certain classes and making it a feature to specific classes.
From skimming a few responses I can tell people are getting caught up over the class-character distinction. I think people are pre-judging this a bit and that distinction is going to be more of a semantic one. It sounds like we’ll still have a class of characters that can heal, that can give ammo, that can drop turrents, focus on assaults, etc. etc… The biggest departure seems to be planting and disarming as well as secondary objectives. Honestly, that is the furthest thing from my concerns about the changes to the game.
I think people should just keep an open mind about the coming changes. I definitely am.[/QUOTE]
Let me preface this by stating that I’ve only been playing since yesterday.
I feel like your opinion is most in line with how I’m feeling. Special/Class abilities will still be there in general and if some characters get new or upgraded abilities then there won’t be just Fops and Medic teams as some have stated. Making frag grenades a character ability is one way to do that. I think that many won’t want to miss out on them as it fits in many people’s play styles. For the record, I didn’'t think DB was spammy at all, in the two days I’ve been playing, but I absolutely get the reasoning.
About class-agnostic objectives: I think we’ll see how that turns out pretty well in testing and some have already stated solutions if it doesn’t work well.
A problem I see with the character-focus is, as others have already mentioned, that characters aren’t distinguishable enough. Especially in a fast-paced game like this.