o0…sry my fault
Dirty Bomb Closed Alpha Progress Update - August 21st 2013
[QUOTE=montheponies;464691]Really? I doubt that you would have four players all standing around the objective making a nice clumped target for a nade to take out, when half of those players cant actually help with the arming/defusing.
Also if the maximum is 2 players, and both are engineers the maximum speed will be 200%.[/QUOTE]
Well imo that’s exactly how disarming should be done, at least on pub - never try to disarm together because one nade or an enemy approaching and all your engies down in a sec. I usually wait quite a bit aside and try to protect the first engie until he dies disarming and then continue his job disarming.
Of course this waiting should be away from the disarm location else same grenade kills all.
If I am not an engie, I would just body-protect the disarmer often.
That’s just sensible play - the lemming approach that was prevalent in the last patch was everyone just rushing and jumping onto the objective at the same time (disarming predominantly). This seems to have lessened with the proficiency in this current patch, but I’d still like to see a two character limit on objectives.
This would be too much of a WTF for casual players, much better would be to cap it at 200% construct speed and have a red flashing warning saying something like “maximum proficiency exceeded” when too many people jump on the objective.
At present you can pile as many folk onto an objective as you like - the only limit being the 400% speed of doing the objective (arming or disarming). Previous patch saw some ludicrous moments during games where literally c4 was being disarmed by the entire team like 20 times in a round. I’d put forward limiting the number of players that can be disarming (or arming) to two, which would mean that in this new patch the fastest time to disarm would be 200% (using two engineers).
I explained it about a page ago on this thread … keep up 
[QUOTE=montheponies;466380]At present you can pile as many folk onto an objective as you like - the only limit being the 400% speed of doing the objective (arming or disarming). Previous patch saw some ludicrous moments during games where literally c4 was being disarmed by the entire team like 20 times in a round. I’d put forward limiting the number of players that can be disarming (or arming) to two, which would mean that in this new patch the fastest time to disarm would be 200% (using two engineers).
I explained it about a page ago on this thread … keep up :p[/QUOTE]
Why are you referring to the last build? It has changed now.
Limiting the disarm speed to a certain speed is a bad idea, because more engis means a higher risk and a this should be rewarded with a faster disarm time in return.
So I strongly disagree!
[QUOTE=Rex;466385]Why are you referring to the last build? It has changed now.
Limiting the disarm speed to a certain speed is a bad idea, because more engis means a higher risk and a this should be rewarded with a faster disarm time in return.
So I strongly disagree![/QUOTE]
The speed is already limited at 400%. You can strongly disagree with that, but it’s a fact. All that has changed in this patch is that classes have been given proficiencies.
Happy to see how this patch plays out, but my other point was that limiting it would mean you would want your two engineers on it, rather than one engineer being potentially blocked by a medic. Think CS, with someone defusing without a kit…
[QUOTE=montheponies;466395]The speed is already limited at 400%. You can strongly disagree with that, but it’s a fact. All that has changed in this patch is that classes have been given proficiencies.
Happy to see how this patch plays out, but my other point was that limiting it would mean you would want your two engineers on it, rather than one engineer being potentially blocked by a medic. Think CS, with someone defusing without a kit…[/QUOTE]
That’s why we need no limit at all.
SO, WHERE ARE THE CROSSHAIRS I HAVE BEEN ASKING FOR A FEW MONTHS NOW?

IS IT SO HARD TO GIVE US A CROSSHAIR WE CAN WORK WITH?
[QUOTE=OwNLY;466830]SO, WHERE ARE THE CROSSHAIRS I HAVE BEEN ASKING FOR A FEW MONTHS NOW?

IS IT SO HARD TO GIVE US A CROSSHAIR WE CAN WORK WITH?[/QUOTE]
It is not that hard but it is not our top priority. The UI guys are focused on the new HUD and finally starting on an in-game menu instead of the launcher.
Well, sometimes the dot gets lost if there’s bad contrast. it’d be nice to have a circle around it. or at least to try it out. I don’t remember which one I used in ET, but I’d like to have the option and I think it should be a pretty minor addition.
A small thing that bothers me with selecting a character with smart keys ( f1, f2, f3 etc.) is that I sometimes don’t know which character I picked. Maybe it would be a handy to have some sort of message on th screen telling you that you pressed a smart key and that you will spawn as a … character.
So fixing a Crosshair in this position is more work than a few minutes?
My aim is too fast for this small dot, i lose the tiny thing when i flick.
The bigger Crosshairs and Dots are too big, they just cover up the whole enemy.
So this crosshair i proposed is just perfect for me.
I don´t lose it, and it doesnt block my view of the enemy.
[QUOTE=OwNLY;467511]So fixing a Crosshair in this position is more work than a few minutes?
.[/QUOTE]
Just because you think something isn’t that much work doesn’t make it so. 
Ok, so it seems like there is no custom crosshair enabled. Good job SD.
But why could they do that in UT?
If i had the options to do the customizing i would put a few hours into it…
You want me to use a Cheat?
I´m a little reluctant about that because i don´t want traces of bannable cheats on my PC.
[QUOTE=OwNLY;467572]Ok, so it seems like there is no custom crosshair enabled. Good job SD.
But why could they do that in UT?
If i had the options to do the customizing i would put a few hours into it…
You want me to use a Cheat?
I´m a little reluctant about that because i don´t want traces of bannable cheats on my PC.[/QUOTE]
Because Epic wrote the feature for UT, of course.
It’s more than a few hours of work - you’re assuming again that since the the end result seems simple, it actually won’t take much time or effort to implement.
So, we’ve prioritized other things ahead of custom crosshairs. Threatening to use cheats (!?) because we don’t prioritize features the way you like…well that’s a one approach, I suppose. 
