Dirty Bomb Closed Alpha Progress Update - August 1st 2013


(Erkin31) #21

Good post. The EV speed change is brillant.


(scre4m.) #22

sounds like fun. In case you get the game running on sensible framerates I might take a look at this game again.


(Seanza) #23

Framerate is fine for me. Must be your PC.


(INF3RN0) #24

Thank you very much. I’ve been patiently awaiting this post and am very pleased with it :D!


(.Chris.) #25

Looks like I might have to download the game again, sounds like things have improved a lot.


(acQu) #26

Framerate is significantly better for me now. There are 3 possibilities: 1 is because i have reinstalled my os, 2 is a config i tried from this forum but does not seem to work 3 is SD actually improved performance. I think it is 3. Now i am steady at 30 - 40 FPS and seldomly hit the red (below 30 i think is when it turns red). Had those reds quite often in earlier builds. I consider my PC lowend these days, AMD HD 5380 (out of my head) and intel duo e8400 with 4GB Ram. Also the game had alot of mouse input lag and stuttered, infights were horror. Now everything is a bit smoother.


(Humate) #27

Thank you for the update anti.


(en2ie) #28

Great update!

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and

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I think are both good changes.

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Intrigued as to what these changes are…

Please let one of the new characters look like batman :eek:


(spookify) #29

Looks like a great update! Cant wait to play it!

Thanks for the information!

No Body Shot Damage Reduction? Medic tweaks in general? The update info was limited and this might get covered.

Love the EV people Idea!


(Pytox) #30

EV speed now changes based on the number of attackers escorting it, more people, more speed!
OMG Yes finally :smiley:
hope it is way better now :slight_smile:


(Anti) #31

[QUOTE=Pytox;459880]EV speed now changes based on the number of attackers escorting it, more people, more speed!
OMG Yes finally :smiley:
hope it is way better now :)[/QUOTE]

We’ll still need to test and balance it a bit with you folks, but the functionality is there.


(Dormamu) #32

Great news guys, i feel like it’s Christmas or something :D, keep up the good work!
When do we get the CDA white/yellow launcher skin? :tongue:
GL&HF


(Mustang) #33

Is it possible that we could get either obj_ and sw_ map pre-fixes or sw server not changing to obj on map change in next patch?


(Nickeee) #34

Looking forward to the update, looks great :slight_smile:


(Bangtastic) #35

Now its getting interesting :smiley:

Yes spamming the forums was successful x)

Keep it rollin’ ^^


(Anti) #36

Game rules are not set by the map name, I’ve no idea what is causing the issues you guys have had, will see if we can find out.


(Rengenius) #37

Sounds great, can’t wait to play it :slight_smile:

Trick jumping? Am I missing something?
Or we are talking about small movement speed/jump height/etc tweaking?


(Ashog) #38

ZOMG

Orgaaaazm! (I can only imagine what orgasm Potty has had).

So many great and obviously laborious changes that I won’t even quote them - they are ALL needed and awesum! Thanks a lot for listening to our whines!

Even tho I am a bit sad with the nade nerf, a question is about another thing:

Is there a plan to do something with the soldier backpacks? We really need them decreased below the head top level. This is the major aiming issue and it needs to be fixed.


(slanir) #39

looks at the screenshots

The new contrast makes the game look a lot less bland. Wonderful work guys! Can’t wait to see it in motion.

Compare it:



Or is it me playing with faulty settings? :o


(DB Genome editor) #40

Awesome news, can’t wait for the update!

Isn’t Battersea the 6th map? Or is there a previously-unmentioned 6th and Battersea really is the 7th? :confused:

Very eager to try these in game after all the video teases :smiley:

So much goodness, almost makes me wish the weekend was over already :tongue: