This is a thread based on how I feel Dirty Bomb’s Alpha and Current build differ in good to bad. Overall many changes made were for the good, but some not so much. I’ll be going over what these may be. I understand that these changes could have been necessary for further development of the game, and that Dirty Bomb is fantastic as it is now!
My personal opinion and the most dearly missed feature, In-game Sound.
In the current build of Dirty Bomb if you were to play the game now, you will here gunfire and explosions as you normally hear, nothing really noticeable.
But in the old Alpha this was a major step up in what we have now. The sound design was so well done, I could see many strategic plays be made if it was still available. You could hear merc dialog echo from room to room, Detailed and cool burst explosions, and Gunfire bounced and echoed through the map.
This video (mind the bad gameplay) shows off how the game looked in 2013. (One hour of gameplay)
https://youtube.com/watch?v=ECpaf93tzvk
Watching some of the footage, you can see the drastic changes that were made between then and now.
-Sound
-HUD
-Overall Aesthetics (Trash, clutter, etc)
-Lighting and Godrays
-Textures
-Drastic Map Changes (Especially on Bridge)
Personally a lot of the changes listed and shown in the video look better then what we have. Considering this was in 2013, I can’t imagine how many changes went into what the game is now.
But now onto the current build of the game, this is what makes it superior to the alpha.
-Fantastic Performance from Alpha
-Variety of Mercenaries
-Loadout Cards
-Execution :#
-Decent Game Balance
-Decent Graphics
Hopefully in the actual release of Dirty Bomb, these changes could be brought back in some way.
IMO: The Winner: Dirty Bomb 2015
TL:DR, more TLC went into gameplay, and less into the overall eye-candy.