[QUOTE=Bloodbite;419277]But who’s to say it will be the best option for that? The way OpenGL is being re-embraced… DX11 might just be the more efficient ‘purrty’ version that runs quickest on the DirectX platform… maybe. We might see a return to the ole days when oGL was the superior renderer.
Portal 2 managed to pull off certain DX11 looking effects without being DX11. Is it quite possibly redundant beyond being used as a tech demo feature, a way to benchmark your stoopidly powerful SLI setup?
I’d like to see one of the programmers add their 2 cents on the value of DX11 within DB considering their goal of a dual Win/Linux client release. Its value for both in-game play and demo movie making.[/QUOTE]
The problem with OpenGL is that a AMD had problems with their drivers (not sure if they’ve fixed it yet) and the Radeons were underperforming on OpenGL engines a fair amount, whereas both graphics card manufacturers have good directX support.
Traditionally OpenGL used to be better because it was lower level than directX, but the difference has been getting smaller and smaller all the time. IIRC even John Carmack was saying that there’s little difference between them nowadays (don’t ask me where he said it… I read it somewhere a while ago).
Personally I think that directX 11 should be supported if it doesn’t take much time away from the rest of the game. You can always turn it off if you don’t like it or if you don’t get the framerates, but a good looking game will attract more players.
Of course gameplay should come first as an average looking game with great gameplay should beat out a good looking game with average gameplay.
The game should not look bad as some people will not play simply because of the graphics, but it already looks pretty good and I doubt we’ll slip backwards.
my $0.02