http://ond.vein.hu/~rasputin/images/q3/minurg/litewnd1.jpg
http://ond.vein.hu/~rasputin/images/q3/minurg/litewnd2.jpg
These texture lights have the exact same surfacelight value ( 3k on one picture 5k on the other ), but emit different amount of light depending on orientation. It happens both with patches and structural brushes. Any idea on what could cause this?
These could be relevant: 0.25 lightmapscale in worldspawn, minlite / mingridlight / minvertexlight = 15 / 30 /15, the shader is a vanilla light shader.