Did you really plan to keep this game active to the long term ?


(BomBaKlaK) #1

So ? what can we expect ?

  • did you plan to release new maps in the long term ?
  • Mercs ?
  • Events ?
  • E sport ?

Did you plan to give us some more content during the next years to come ?
or only during 6 month after release then let the game died in nexon hand ?


(DarkangelUK) #2

But you know the answers to those, you’ve known for months/years… what poorly constructed point from a high horse are you trying to make?


(BomBaKlaK) #3

I’ve heard rumors …

So I ask directly


(LiNkzr) #4

what are the rumours?


(prophett) #5


(Chris Mullins) #6

[QUOTE=BomBaKlaK;525190]So ? what can we expect ?

  • did you plan to release new maps in the long term ?
  • Mercs ?
  • Events ?
  • E sport ?

Did you plan to give us some more content during the next years to come ?
or only during 6 month after release then let the game died in nexon hand ?[/QUOTE]

Hey Bom,

We have a lot of content set to come out in the future for the game and that does include Mercs, Maps, Modes etc. You’ll just need to hang tight until they are released.

In regards to events and eSports, a lot of the community are putting together ladders and tournaments which you can get involved with and it’s something which we are looking at doing as well in the future.

What content would you like to see in particular? Drop us some ideas and we’ll see what we can do if it’s not already in our plan.

shoe.


(tangoliber) #7

After a F2P game releases, new content comes for as long as it is profitable. For a game like LoL, it is pretty much an endless stream. For a game like Tribes: Ascend, they stopped after about 6 months or 1 year.

The important thing is that when they do put the game into maintenance mode, that they leave it in a good place, so that it can survive on its own.


(Anti) #8

Rumors?! On the internetz?! :wink:


(BomBaKlaK) #9

[QUOTE=shoe.;525207]Hey Bom,

We have a lot of content set to come out in the future for the game and that does include Mercs, Maps, Modes etc. You’ll just need to hang tight until they are released.

In regards to events and eSports, a lot of the community are putting together ladders and tournaments which you can get involved with and it’s something which we are looking at doing as well in the future.

What content would you like to see in particular? Drop us some ideas and we’ll see what we can do if it’s not already in our plan.

shoe.[/QUOTE]

Thx for the answer.

Just asking :wink:


(Szakalot) #10

[QUOTE=BomBaKlaK;525190]So ? what can we expect ?

  • did you plan to release new maps in the long term ?
  • Mercs ?
  • Events ?
  • E sport ?

Did you plan to give us some more content during the next years to come ?
or only during 6 month after release then let the game died in nexon hand ?[/QUOTE]

are you ranting or just asking loaded questions?


(Chris Mullins) #11

No worries :slight_smile:


(BomBaKlaK) #12

Lot of F2P dev this last years have a nice talk about the futur of the game they are working on and drop it few month after.
So I’m interested to get the SD point of view. That’s all.


(Zenity) #13

Keep in mind that this is largely up to the community as well. We can increase the game’s chances by being positive (especially when interacting with potential new players), paying what we think is fair, and organising community events.

Of course it is not our job to be Splash Damage’s marketing department, but ultimately it’s in our own best interest. The more successful the game becomes, the more resources the developers will have to improve the game for a long time to come.


(tangoliber) #14

[QUOTE=Zenity;525236]Keep in mind that this is largely up to the community as well. We can increase the game’s chances by being positive (especially when interacting with potential new players), paying what we think is fair, and organising community events.

Of course it is not our job to be Splash Damage’s marketing department, but ultimately it’s in our own best interest. The more successful the game becomes, the more resources the developers will have to improve the game for a long time to come.[/QUOTE]

Yes, I really believe that community enthusiasm can help game’s chances in the F2P market. Too much negativity makes people think that the game won’t survive 6 months, so they shouldn’t bother to put any time or money into it. It’s important that the community believes a game is good enough to last and that it is going to keep growing over time.

The negativity isn’t that bad on this forum, compared to most games. With Tribes: Ascend, it was unbearable…while in closed beta, open beta, or after release. But alongside most of the polite criticism that exists here, we could express more enthusiasm as well.

Personally, I’m really excited to watch some good teams play this game in tournaments.


(acQu) #15

DB is a real blast. There is no better F2P game out there. At least for my taste. There was no such game in years for me.

However, i would like to say: SD, while you made a great job, you really cut your legs to see how it is to walk without them xD Meaning: maaaan would i like to have Wolf ET ported to a newer graphics engine, with new maps, textures, effects, and all that. The fact that DB excites me is really something weird, because i can only compare it to most todays games.

It really seems there went a big time sh!t meme across all devs of the First-Person-Shooter market.


(Hundopercent) #16

[QUOTE=shoe.;525207]Hey Bom,

We have a lot of content set to come out in the future for the game and that does include Mercs, Maps, Modes etc. You’ll just need to hang tight until they are released.

In regards to events and eSports, a lot of the community are putting together ladders and tournaments which you can get involved with and it’s something which we are looking at doing as well in the future.

What content would you like to see in particular? Drop us some ideas and we’ll see what we can do if it’s not already in our plan.

shoe.[/QUOTE]

Will this be happening before 2020? Over the last 2 years I think more content has been removed than added and what has been added has been detrimental.


(Bloodbite) #17

[QUOTE=tangoliber;525208]After a F2P game releases, new content comes for as long as it is profitable. For a game like LoL, it is pretty much an endless stream. For a game like Tribes: Ascend, they stopped after about 6 months or 1 year.

The important thing is that when they do put the game into maintenance mode, that they leave it in a good place, so that it can survive on its own.[/QUOTE]

I don’t think that’s entirely true because the F2P model still hasn’t been explored in the industry. Perhaps the P2W style works great in the Asian market, and the pseudo subscription/unlock model for MMORPGs, but when you really look at it… no other approaches to F2P have really been explored.

I think it’s worth remembering too:

LOL got lucky in so many ways. Insanely “right” timing. And considering how long it took for Steam, and even worse with Blizzard, to respond… they were given a chance to build up with practically no competition. HoN is a good example of how that same timing opportunity was NOT exploited due to narrow ideas towards marketing from a developer that actually did explore the F2P model before and screwed it up by having a great game that just wasn’t promoted, or properly supported (Savage 2 is what I’m talking about)

Tribes died, similarly, in so many ways because it was so close to getting F2P right in an FPS, and at the “right” time with a very decently sized community, but became such a grindable cash cow that they cut off their own feet.

The more important question is not how profitable it can be… making money is easy. It’s how replayable is the core aspect of a game?

We’ve got some pretty stand out examples of multiplay games with extended lifespans; the original Everquest, WoW, LoL and everything else that came from DotA, original Counter Strike, W:ET, CoD4.

And for a very accurate comparison of recent FPS’s with extended content support… Killing Floor and Pay Day 2. Killing Floor in particular is up for massive Steam sale discounts so frequently, it almost seems like it is a F2P game, from a developer/publisher stand point of reduced individual sale values and player count/loyalty investment.

KF is a pretty ideal example really. People still willing to pay for a game that isn’t too far removed from what it was, core wise, as a free MOD.