did u like W:et? check out brink


(OnceWasGreat) #21

My first post here, so hello all :slight_smile:

I think the OP is a little bit too harsh on the game, that in my opinion still have great potential. But we cant deny that it has also some big issues and the players are leaving the game (this is not an opinion, its a fact. something must be done or servers will be empty in short time, probably after the first wave of tournaments are finished).

What to do? In my opinion just 3 simple points:

  1. Modify spawn timers (as for 25 sec spawn defense, 15 offense) -> huge benefit for public and competitve play

  2. Tune more the weapons, i mean we should balance a little (reduce) the spread -> better feeling for players for public/competition

  3. let the people work on the mods so we can improve the gameplay with feature like (as said above and around the forums) the good old etpro or shrub.

Just my opinions, for sure.

Bye.


(its al bout security) #22

[QUOTE=OnceWasGreat;344825]My first post here, so hello all :slight_smile:

I think the OP is a little bit too harsh on the game, that in my opinion still have great potential. But we cant deny that it has also some big issues and the players are leaving the game (this is not an opinion, its a fact. something must be done or servers will be empty in short time, probably after the first wave of tournaments are finished).

What to do? In my opinion just 3 simple points:

  1. Modify spawn timers (as for 25 sec spawn defense, 15 offense) -> huge benefit for public and competitve play

  2. Tune more the weapons, i mean we should balance a little (reduce) the spread -> better feeling for players for public/competition

  3. let the people work on the mods so we can improve the gameplay with feature like (as said above and around the forums) the good old etpro or shrub.

Just my opinions, for sure.

Bye.[/QUOTE]

OH HAI nice to see new people

and by the way +1


(AmishWarMachine) #23

To me, this is easily explained (by the storyline) and balanced (by symmetry):

STORYLINE:
The resistance are refugees, with ZERO military background or training. So yeah, they THINK they’re aiming at the head, but what are the chances they will actually hit where they aim, especially when in full-auto? There’s your spread.

SYMMETRY:
Sure one could argue that the Security, on the other hand, would have better aim, due to military training… but how badly would that be for balance if they could pin-point and the resistance couldn’t? Pretty friggin’ horrible, I’d say.

I’m completely fine with the spread and inaccuracy, and the reason, at it’s base, is that even though I can’t hit the broad side of a barn with my SMG at times… neither can the guy shooting at me.


(MoonOnAStick) #24

This really does my head in. I press the key to plant a mine or hack an objective and… nothing happens. What I actually have to do is stand dead still facing a downed player or a particular piece of mine-suitable ground until the game gives me the OK to revive/plant. This of course assumes that the game hasn’t misinterpreted my key press and dragged me off to the nearest command post. :eek:

The physic is totally changed. The game damn’ , slowed down… No more bunny hopes, strafejumps and all those things that made ET a nice and FUNNY game. Randomized
Must say that the parkour thingy would be innovative (mirror’s edge anyone?) and fun if it wasnt so buggy.

I don’t think you need to have Q3/RTCW type speeds (though the game is too slow for my tastes with anything other than the light body type.) But at least the physics in ET/ETQW were consistent. The SMART magic is only applied to certain objects and it and it really breaks the immersion. For a game that’s all about movement I spend a large amount of time snagging my balls on the scenery.

You have to aim and pray. The weapons have a totally unnatural spread so you have to be lucky to kill who you are aiming.

Without wanting to get into an argument about whether it is more elite to use superior situational awareness or to out-aim an enemy with your amazing twitch skills, the shooting in Brink is not satisfying for me and I think the crazy spread is a big culprit.

There are a myriad of other PC specific omissions ranging from 1st person spectating to the one-button-performs-all-actions control scheme. But it’s those three issues above which really spoil Brink for me :frowning:


(knippon) #25

At this point, it would be an insult to W:ET to be mentioned in the same regard as Brink.


(V1cK_dB) #26

Lol…I COMPLETELY agree. Fixing the weapon spread would go a long way though…


(legend123) #27

[QUOTE=AmishWarMachine;344836]To me, this is easily explained (by the storyline) and balanced (by symmetry):

STORYLINE:
The resistance are refugees, with ZERO military background or training. So yeah, they THINK they’re aiming at the head, but what are the chances they will actually hit where they aim, especially when in full-auto? There’s your spread.

SYMMETRY:
Sure one could argue that the Security, on the other hand, would have better aim, due to military training… but how badly would that be for balance if they could pin-point and the resistance couldn’t? Pretty friggin’ horrible, I’d say.

I’m completely fine with the spread and inaccuracy, and the reason, at it’s base, is that even though I can’t hit the broad side of a barn with my SMG at times… neither can the guy shooting at me.[/QUOTE]

this isnt about realism. this is about fun.
this is fps GAME. most fun fps games arent realistic (quake, rtcw, w:et, etc were not ‘realistic’
and were awesome games.


(AmishWarMachine) #28

Whether or not you agree with the explanation, doesn’t make it any less viable a one.


(V1cK_dB) #29

[QUOTE=legend123;345083]this isnt about realism. this is about fun.
this is fps GAME. most fun fps games arent realistic (quake, rtcw, w:et, etc were not ‘realistic’
and were awesome games.[/QUOTE]

Yeah I completely agree. What is it with everyone wanting games to replicate real life 100%. For some games sure I understand but for games like Brink that doesn’t apply. The only rules that should matter are does it take skill and is it fun.


(INF3RN0) #30

LOL! I wouldn’t beat a dead horse. Your post was straying into the dimension of uber sillyness.


(its al bout security) #31

i fixed your post bro


(AmishWarMachine) #32

Uber sillyness is expecting Brink to make refugees as deadly as the trained military elite of pretty much every other relevant shooter (BF/MW/Halo/etc). My explanation of the questionable accuracy isn’t weighed against our reality, but Brink’s, with a pinch of basic logic thrown in.

If that’s uber sillyness to you, so be it. It’s uber sillyness to me, that it’s uber sillyness to you.

Also: I’m rubber, and you’re glue.


(V1cK_dB) #33

[QUOTE=AmishWarMachine;345112]Uber sillyness is expecting Brink to make refugees as deadly as the trained military elite of pretty much every other relevant shooter (BF/MW/Halo/etc). My explanation of the questionable accuracy isn’t weighed against our reality, but Brink’s, with a pinch of basic logic thrown in.

If that’s uber sillyness to you, so be it. It’s uber sillyness to me, that it’s uber sillyness to you.

Also: I’m rubber, and you’re glue.[/QUOTE]

I guess these refugees that are able to wall jump, sprint without getting tired etc just somehow became the world’s greatest athletes huh? Seriously. It’s a game. STFU.


(legend123) #34

hahh so true. these people are so desperate for realism its sickening.


(MorsTua) #35

[QUOTE=AmishWarMachine;344836]To me, this is easily explained (by the storyline) and balanced (by symmetry):

STORYLINE:
The resistance are refugees, with ZERO military background or training. So yeah, they THINK they’re aiming at the head, but what are the chances they will actually hit where they aim, especially when in full-auto? There’s your spread.

SYMMETRY:
Sure one could argue that the Security, on the other hand, would have better aim, due to military training… but how badly would that be for balance if they could pin-point and the resistance couldn’t? Pretty friggin’ horrible, I’d say.

I’m completely fine with the spread and inaccuracy, and the reason, at it’s base, is that even though I can’t hit the broad side of a barn with my SMG at times… neither can the guy shooting at me.[/QUOTE]

so you look for realism in a fps? then the games should be like css where 1 bullet is enuf to kill and nobody revives you with a magic syringe… where nobody survives to 50 mts vertical jumps and if u get wounded or hitten by a bullet you dont need to hide 5 secs behind a bush to regenerate yourself.

Brink is all but realistic, so why look obsessively for realism in certain things, when the basement of the whole game is unrealistic?

argument


(its al bout security) #36

trying to find ways to explain the unexplainable is human nature.