Idk about you guys, but it just felt better since the update, the range seemed consistent, even if it was consistently short
Did they fix the Stilnotto last update?
@Dox actually the Stilleto playing Beckhill’s animation is kinda acceptable. For me, at least.
I mean it’s not ‘broken’ as ‘Stiletto has damage higher than Katana’ broken
In about 600 hours played I think I have maybe a couple hundred knife kills. My only thoughts on melee weapons are that I hate the Kukri a lot.
Yeah for some reason Kukri’s light attack has that awkward swinging animation that I sometimes having trouble to actually hit the target.
The heavy attack is fine, though. I mean it’s the Kukri’s fault in the first place having that weird shape or something :vvvvv
I have stopped and crouched over bodies to gib them with the kukri and missed. I never ever miss with any other weapon. But with the Kukri it’s incredibly common despite how many hours upon hours I have with it since it’s on my favorite loadout for at last 3 mercs.
Yeah for some reason Kukri’s light attack has that awkward swinging animation that I sometimes having trouble to actually hit the target.
The heavy attack is fine, though. I mean it’s the Kukri’s fault in the first place having that weird shape or something :vvvvv[/quote]
kukri main use is to chop (axe chop like movement) or stab and pull the Sword horizontally, making your opponent gut spilled to the ground.
it seems its not that OP in DB.
Feels the same to me, but I use the stilnotto a lot so shrug
But the animations haven’t changed, it has had multiple ones for as long as I can remember.