Did anyone else noticed "netcode" quality degradation since last update ?


(ragnak) #1

It got really bad for me.

People dont look at me when they shoot me (or there are no animation/bullet trackers).
They see me before i can see them (either they show late on my screen or there is some form of prediction that shows my model before i actually reach the place).
Tons of people warp like hell.
Hit registration is delayed by a very long time (like 300ms), but both players have low ping (that did started to happen a while back tho). It seems to happen randomly.
I die a lot deeper behind walls.
There are hit markers but no damage occure.

I should probably record all this bull**** but since we have hit detection issues since forever i thought its normal but seems to be excessive lately.

So, anyone have the issues ?


(alphabeta) #2

Yes; I have some screenshots of bullets passing thru walls to kill me that I will post.


(Mustang) #3

Servers were laggy as hell for me last night.


(FireWorks) #4

I just noticed desync issues of the UI on saturday. Pretty much like every weekend. Credits not granted, PDA of the event not loading, stuff like that.

Didnt noticed changes during gameplay.


(ragnak) #5

In any case it doesnt seems to be only me. I seen a lot of people complain on reddit and while on server. Not gonna lie its pretty unplayable when i need to waste 3/4 of my magazine just to kill one person because everything is out of whack.

The only time i remember SD talking about “netcode” was when i was super salty about client side hit detection instead of server side and how they said its better for the game, yea so much ****ing better.

I kinda wish that at least someone from SD dropped by and said that they are aware of the issues and are working on them, or at least they could tell me what am i suppose to show them for them to see the problem (then again there were tons of videos in the past and nothing has been done or rather, it just got worse). Not really sure if i should blame nexon or SD for this one tho (because there was a time when hit detection wasnt a freaking mess).


(FireWorks) #6

Or its simply the users connection to the server… If you lose all your packets on the way, you wont get many hits on the server.


(ragnak) #7

Cant tell about others but i personally monitor my connection for a while before whining, so if anything is losing packets its the servers. I also doubt that my connection is losing packets since fletcher patch (since thats the patch when hit detection got worse, but it was decent at some patches) ;). I also dont enjoy the fact that my both favorite min10 servers got changed into min20 servers since those are empty most of the time


(spookify) #8

I played yesterday for the first time in a long time and I noticed huge netcode issues… Bullets going through walls and much more… Has SD addressed this?


(Matuno) #9

Neither addressed nor acknowledged.


(Leki) #10

Seems like a bit odd things happen to me more often now…

^^ how does that work? …I was using the gun turret and then got off and went behind the yellow things when the hit markers showed I got shot through them…i thought WTF as i didn’t think you could shoot through those and then i see how i got killed and it shows i was out in the open on the other side of the blue car even though my body is behind the gun turret?

I was not getting any lag and my connect is very reliable with my ping at a steady 26 so no idea what was up with that.

Is there any way to see if the servers are lagging etc…like in the console etc…BF4 now has lots of indicators for packet loss and bad servers etc.