Devstream resume from Reddit


(Eox) #1

I found this on Reddit, and it’s pretty interesting :

Here are the notes I took from watching the latest Dirty Bomb Dev stream. You can find the stream at twitch.tv/splashdamageltd. Splash Damage streams every Monday and Wednesday and stars the always lovely and radiant Mr. shoe. who is the community manager and a developer guest. Today the guest was Spike, a UI Programmer (Works on the HuD and the in-game menus). He is the newest guy at SplashDamage and has been with the company for about a month and a half.

Today’s stream focused on the UI (User Interface) elements of Dirty Bomb as Spike is a UI Programmer.

Tons of resources are being put towards improving the matchmaking. No timelines, but it sounds like there will be small improvements rolled out at first while they work on big awesome changes.

No real plans to add features to the mini-map at the moment. They want to improve it, but it didn’t sound like it was high priority. They’d much prefer to fix the issues with the map before adding stuff to it.

No plans on releasing the Echo data collection to the public like heat maps.

HuD configuration will remain only possible through .ini files until SD adds all the HuD features they want and fix any issues.

For those who don’t watch the streams, shoe makes notes of every suggestion and idea for the team to discuss and look at later. For example, someone suggested to have the ability for medics to reclaim their med packs. Shoe thought it was an awesome idea and noted it down. In general, one of shoe’s main jobs is going through reddit, the Dirty Bomb forums, and Steam reviews, collecting ideas and criticism, and relaying it back to the developers. This is how SplashDamage prioritizes what they put in updates.

Spike actually looks at fan made UI configurations for ideas on how to change the default one.

In the next update we will absolutely for sure see changes to aimpunch and Phantom.

Did not reveal what the Phantom changes will be.

Did not reveal when this update will be other than “soon”.

Aimpunch will be more in-line with what the competitive community wants.

Coherent UI is getting updates that will fix the hitching players have had.

There will be updates to the Spectator HuD in the next update. It will be much better according to shoe. The competitive community “will love it”.

Features like private matchmaking have been pushed back due to working on Phantom balancing.

Weapon stats in numerical form can be found here: http://dirtybomb.gamepedia.com/WeaponStats

Dirty Bomb uses Scaleform to create the UI

shoe plugs three good Dirty Bomb related YouTube channels: WTSFM , LCTR, and NuclearSharkhead

While no plans to have an Engie Merc be free like Skyhammer and Aura, there will always be an Engineer in the free rotation.

shoe gave a wink wink to there being free exclusive loadout cards for beta players.

shoe confirms that the team has been removing some console commands lately. They’ve found players doing shady things like removing explosive effects and things like trees which would give them an unfair advantage. They understand some of these console commands have helped people get better performance out of the game, but they are currently working on an “Ultra Low” setting that will help out a lot of people with low-end PCs and laptops.

There was a tutorial link posted to remove the minimap: http://forums.warchest.com/showthread.php/44818-Dirty-Bomb-low-fps-feel-SOLVED?p=533391&viewfull=1#post533391

There will be changes and fixes to Sparks including her damage to EVs and bugs in the next patch. They want her to be playable in DirtyCups.

They are still working on the anti-cheat options. Gave no new information on the topic.

The Phantom update controversy has increased their desire for a Public Test Realm. It’s still in a planning phase though.

Broken augments are currently fixed and are currently being ran through to make sure everything is perfect before being patched in-game.

They really want people to be able customize everything about the game from SDKs to UI, but they need to prioritize fixing the game they currently have before letting us create and mess with things.

ADS Sensitivity can be changed in console. They want to add a slider but its low priority with their limited dev resources.

Fixing bugs will always take priority over adding features.

When private lobbies get put in the game, they will use community feedback as to which modifiable rules/things players should be able to change in the game. Example given was View Bob and how if the community wanted View Bob to be turned off by default in private lobbies, SD could make it happen.

TL;DR :

Most important information IMO :

  • Augment fixes are coming ! As well as a ton of bugfixes (including Spark’s damage to objectives).
  • Phantom will be looked at, and changes will occur at the next update.
  • Private lobbies are being worked on.
  • Expect aimpunch changes (less aimpunch).
  • There will always be an engineer in every free rotation.

(Gi.Am) #2

Interesting stuff, tnx for keeping us non stream non reddit twelling people informed.

Augment fixes are nice indeed.

Mentioning Objective damage nerfs for sparks in the same sentence that says we want her to be viable for comp play is strange :smile: .

Nice to see that they learned the no Engineer in rotation lesson.

The UI stuff and ini/console command lockdown is good stuff, I understand the need for tweaking but a more level playing field for all, is a good thing imo (And those potato config vids are not so great PR). Hope we will see crosshair customization in the future.

Not sure about the Phantom and aimpunch changes. While they sure need tweaking, those are hot button topics and either way they tweak this stuff someone will hate it. And having them happening so fast might be indicative of some crude bandaid fixes.

On the other hand SD has a very good track record in fixing balancing issues and surprised me with left field fixes, that no one was expecting, but was exactly what was needed.


(insightfulHelicopter) #3

Coherent UI is getting updates that will fix the hitching players have had.


(smartIsland) #4

These changes look totally sweet and I appreciate the devs work… But hacking…


(Eddie) #5
  • Expect aimpunch changes (less aimpunch). :"D

(watsyurdeal) #6

Good stuff, wonder what they’ll be doing to phantom.


(cornJester) #7

Well thanks to RNGesus I have been left without blinged out katana cards. Therefore I haven’t been charging at people with the shield as much and swinging away like a whirlwind of death, so I probably will be able to adjust to the nerfs, whatever they are.


(Amerika) #8

They have already commented on this and they are looking into a different AC while also adding in-game reporting for cheaters.