Devs: Any chance of anti aliasing measures being enabled for PS360 in a future patch?


(Pathlessbullet) #1

4x FSAA or even 2x FSAA would really improve the beauty of the game! Such a fine art style can easily be ruined by multiple jagged edges.

Would it really have a major impact on performance when the systems (360 at least) are designed for minimal performance decline from AA? Heck, even if you had to slash other things for AA it would still boast a tremendous graphical improvement.


(master[mind]) #2

The systems are designed for FSAA on a forward rendering system(I’m think). Brink is deferred rendering, which means the FSAA has to be run on each individual buffer. The console doesn’t have enough GPU memory to do this. There is RSAA, but from what I hear, the consoles are already suffering under their current load, not to mention having a hard time streaming the textures from the disk or hdd.


(Hyrage) #3

I mean c’mon, the game doesn’t seem to even run in 720p