devmap problem


(opposite) #1

when I get on my map with /devmap, I can spec and see my map. but when I press L (limbo menu) it crashes. maby you guys know what i did wrong.

thanks for help

p.s sorry for my bad english:(


(|WF|Doofy) #2

do u have the right player start point?

if yes, sorry :o

if no: http://www.pythononline.co.uk/et/tutorial03.htm


(opposite) #3

yes i have that but still the same problem


(Magic) #4

Have you set the map coordinates?


(opposite) #5

is 0 128 ok?


(stealth6) #6

map coords consists of 2 keys
max and min

and if its an acutal map you gonna need other numbers :smiley: 0 128 is from the tut of a box I think

mapcoordsmin 0 128
mapcoordsmax 128 0

means that the bottom left corner is at the coord x=0 y=128
and the top right corner is at the coords x=128 y=0


(opposite) #7

when I try the limbo menu i get this in my console: unknown event: player start

and if I do with the worldspawn key: “mapcoordsmins” and value: “0 128” is that ok?
and yes its a box.


(stealth6) #8

ok then :stuck_out_tongue:

are you sure you got all teh defautl spawns?
axis allied, spectator, and the script_multiplayer


(opposite) #9

i dont know if i got the spectator spawn. I download the players.map from this site: http://www.pythononline.co.uk/et/tutorial03.htm
is the spectator spawn in there too?

btw thanks for help everyone.


(aaa3) #10

yes it may be ok 1) if you already have a mapcoordsmaxs key with values and 2) the values are right. first u might try stealth6s values (@post6) if u r lazy to calculate the real ones based on the top down view of ur map in radiant, [off]however i havent ever tried what if i specify valid square coords but they are actually smaller (e.g. half or two thirds ) than my map. anybody pls answer this to me? :wink: [on]


(stealth6) #11

I think if you fill in smaller coords you bump into an ivivble wall, I think I did it once, but not sure.


(opposite) #12

i’m a lil noob but how to set both coords?


(DeatH) #13

Coords should actually be-

mapcoordsmaxs 128 -0
mapcoordsmins 0 -128

You left the - out stealth. Which is probably why he still can’t get on his map.


(opposite) #14

but how can i do both coords mapcoordsmins and mapcoordsmaxs? typ in value in worldspawn?


(stealth6) #15

select a normal bursh press n then you come into the world spawn
type it in there yes.
key:
mapcoordsmaxs
value:
<x value> <y value>

Press enter :wink:

key:
mapcoordsmins
value:
<x value> <y value>

press enter :wink:

@DeatH: I’ve never used “-” before oO


(murka) #16

much easier way of fixing is update ET to 2.60/2.60b


(opposite) #17

lol thanks man:) that was the problem:P


(kamikazee) #18

[QUOTE=stealth6;175994]I think if you fill in smaller coords you bump into an ivivble wall, I think I did it once, but not sure.[/QUOTE]Ehr, no. You just run out of the command map.

This also happens if you don’t specify any mapcoords when using W:ET 2.60.


(aaa3) #19

1)ty 4 the answers to my lame question 4 everybody; 2)@opp: no not that was :frowning: :S … personally i dont like the idea which already posted in many similar topics, namely to throw away the whole problem with upping to 260. i think a map should run on both ver., especially if its such a pity to make it able to do so. i would understand this point if there were several difficulties but its only 2 value to add…
and yes yes i know about security and “no one should play 255” et c. …

u may add the coords later