well, the crash im not shure of as to why its doing it, but if your still working
on the map maybe you should be working on the version thats not packed up
yet… get it to where you think its finished then pack it up.
you dont actually need to be in et to add speakers via the speakereditor,
you can actually add speakers to the sps file manually. what you can do is
open the map in radiant, figure out where you want your speaker, as in
x,y,z on the grid then open the sps file for your map which is located in the
sound/maps folder ( open it with a text editor of your choice, i use wordpad )
and add a new speaker definition in there, for example
speakerDef {
noise "sound/world/wind_mountain.wav"
origin 4480.00 -690.00 2800.00
looped "on"
broadcast "no"
volume 127
range 1600
}
speakerDef {
noise "sound/world/wind_mountain.wav"
origin 3328.00 576.00 2800.00
looped "on"
broadcast "no"
volume 127
range 1400
}
if i want to add a new one i just insert a new definition as in,
speakerDef {
noise "sound/world/wind_mountain.wav"
origin -4480.00 -690.00 2800.00
looped "on"
broadcast "no"
volume 127
range 1600
}
speakerDef {
noise "sound/world/wind_mountain.wav"
origin 3328.00 576.00 2800.00
looped "on"
broadcast "no"
volume 127
range 1400
}
** i added this one below for example to the exisiting sps file **
speakerDef {
noise "sound/world/wind_mountain.wav"
origin 4480.00 690.00 2800.00
looped "on"
broadcast "no"
volume 127
range 1400
}
if i needed one with a targetname i just add a targetname as in
speakerDef {
noise "sound/world/wind_mountain.wav"
origin 0.00 -2240.00 768.00
targetname "windy_mountain"
looped "off"
broadcast "no"
volume 32
range 1200
}
the origin is x,y,z so you can pick the proper area you want it to be
from looking at your map in radiant.
EDIT: thinking about why it might be crashing now, et just reads from
zipped files ( the pk3 ) and cannot update to them, so maybe thats why
it crashes on you in devmap mode.