Well i want use the new _deviance and _samples keys for light entitys (indoor).
But when i add them to a light i notice no difference in the shadows (q3map2 2.5.8 and SoF2).
btw
is this shader correct?
It is bright i know:
[b]textures/skies/hk1
{
qer_editorimage textures/tools/editor_images/qer_sky
q3map_sunExt 0.95 0.99 1.0 120 60 30 2 16
q3map_lightmapFilterRadius 0 20
q3map_skyLight 100 3
surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyParms textures/skies/hk1 512 -
}[/b]
and is the q3map_skyLight important? Is it only the surfacelight of the skybox itself?

