@ dime1622, what if I want to debug something in a moving vehicle? It’ll become invisible if I add a model2, I know, I tried it and if I dont’ add a model2, the heading won’t be the same because a script_mover with a model2 will orient itself from the model2 origin… They will all connect to the same point but their facing will (most likely) be different.
@ Player, yeah, I think ydnar’s q3map2 would be the best tool to do that kind of thing but I don’t know if it could be used with movable stuff… attachtotag… etc.
Huh… Why mention the speaker editor? I don’t get what you mean
I could make some modifications to the brush based shaders but that’s only last resort.
@ rain, well, if I were a coder I’d probably find a way to do those but unfortunately I’m not anymore. I can read code but that’s as far as I can go and even then… 
Thanks for the feedback though 