Guest: BurntKona, Coretech Engineer
So this stream was centered around performance, and how they are working to improve it in game. So a lot of this went over my head.
First up, is the Uber Brick Shader, which gives options to color brick, paint, and plaster to reduce a number of textures. So they are going from needing four, or five textures, to well two.
The work on Trainyard will be using these new techniques and map tools to improve performance similar to market and overground. No date yet on the map rerelease.
Reducing a number of unnecessary bones from characters. They tested it with Fragger so far, such as removing face bones that were used for promotions, but are still being read by the mesh in game.
There is no current work on building a dev kit(SDK) for the community to make things like maps or trinkets right now, because it would require the team to halt current development, and would take several months.
Regarding balance, the devs are looking to engage more with the competitive community. The problems are of course that some things may seem weaker/more powerful when used by experienced players or vice versa, so the devs are trying to find a middle ground when it comes to incorporating the community as a whole.
VOD link: https://www.twitch.tv/dirtybomb/v/79943623
I think that is it. Technical stuff like this is not really something I am good with but as always feel free to add any info I missed ^^
(I probably missed anything that was towards the end, because I was definitely not one of the kiras spamming kawaii in the last game…)
They are planning on doing a pass on all of the obj/sw maps similar to the execution maps, but we do not know when it will happen