Cant wait to see what Thunder will look like after patch. But that Im scared of machine pistols nerf. Sparks will be everything just not usefull at combat situations and she will be really depend on other teamates, who are in pubs often jerks. But maybe that machine pistol change will only add a bit of spread and shorter range, which is quite needed. Its dumb when someone can kill you with machine pistol across all map - some proxies were using it as long range weap and shotgun only at very close ranges. im fine with PDP nerf tho, because it was the beast in good hands. But i think they should make Grandeur better, or redeye will be without any good guns.
DEV STREAM ROUND-UP: 8TH FEBRUARY 2016
[quote=“TheVulpesFox;147099”]Instead of nerfing the stronger augments to be in line with the underpowered one, why not buff the weaker augments to be in line with the overpowered ones?
If we nerf too much stuff then we end up just slapping each other in the face with limp, saggy fish.[/quote]
I didn’t know we shoot each other with augments? Wrong. Augments should only provide a small differentiation between cards. They shouldn’t define a mercenary.
Why everyone dreams about Sparks 383 and Sawbonez CR73 and SM72? Because they have Get Up plus another healing augment. The difference between them and loadouts that are deprived of such augments is significant.
If you have a solution how to improve augments like Quick Draw and Chopper in regards to medics to make those on par with Get Up and Potent Packs, we are all ears.
The same case applies to Bushwacker and his C41. Without Lock-On his turret is underwhelming.
The easiest path to fix that is through nerfing augments that are mostly desired. If you are afraid that medics will suddenly become weak, we can always improve the basic stats to maintain the number of loadouts that are desired.
@p4v quick draw is brilliant, just faster ability switch, maybe just increase the numbers, soo
it would make bigger difference
Feels like 1 thing gets fixed while several other things get ruined.
[quote=“BananaSlug;147159”]@p4v quick draw is brilliant, just faster ability switch, maybe just increase the numbers, soo
it would make bigger difference[/quote]
It’s a good perk itself but is it worth giving up on Get Up and Quick Charge?
Nerfing MG pistol in addition to damage fall off on Spark’s REVIVR sounds… ok I guess, it’s too reliable, but would be nice if the devs can remove the shaking when the REVIVR is fully charged, it effects accuracy imo.
[quote=“p4v;147238”][quote=“BananaSlug;147159”]@p4v quick draw is brilliant, just faster ability switch, maybe just increase the numbers, soo
it would make bigger difference[/quote]
It’s a good perk itself but is it worth giving up on Get Up and Quick Charge? [/quote]
Depends how you play. Personally I find augments that make you faster moving suit faster mercs better, so I’m in love with the 181 tornado agent Sparks. Dangerously fast. Quick charge is great but meh, I prefer having the extra agility.
If you guys buff or roll-back the god damn conc nade only again, I’m gonna pour shxt tons of salt to SD.
HP and MK.46!!!
[quote=“ThunderPro;147842”]If you guys buff or roll-back the god damn conc nade only again, I’m gonna pour shxt tons of salt to SD.
HP and MK.46!!![/quote]
I would go for hitbox and MK46 rather 
Don’t get me wrong, not disagreeing with you at all, but nah I haven’t seen a top PDP player. Got links or something so I can see? Every time I watch a stream or comps all the good snipers are using the MOA.
@rancid Just take a look at the last few DBN tournaments that fE have compete in… Zuppeh absolutely destroys people with PDP Redeye. The Christmas cup is the best example to date. 