Dev Stream QA and Bug Fixing Special


(Chris Mullins) #1

Hey there!

Today our Dev stream will be focusing on game QA and Bug Fixing with Naxxus joining shoe. on the sofa.

Do you have any QA/Bug Fixing questions you would like answered during the stream? Just comment them below and we’ll see how many we can get to for you.

Thanks, and we’ll see you at 19:00 UTC

shoe.


(Izzy) #2

Audio again? But that was that the last time already, am I wrong? Are there things not covered yet? I assume that’s a copy-paste from last post, right?


(Drcipres) #3

Going to tell the date of the next fine tunning update ?


(Faraleth) #4

@Izzy accidental copy-paste me thinks. :wink: Says “bug fixing” now!


(MarsRover) #5

When will the loop audio bugs be fixed? Don’t you dare put Rhino on free rotation before that! :tongue:

Naxxarus asked for steam ids of people experiencing missions not resetting bug. I am one of them and I sent him a reddit PM with all my data. Did that help? Do you at least know the cause?

Edit:
Oh man, should’ve checked my reddit first! :smiley: Got a PM two hours ago that a potential fix will be in the next update. Sweet :smiley:


(FireWorks) #6

and it still says spRecial in the title and audio in the text. :wink:


(Chris Mullins) #7

It’s just because I am sprecial


(watsyurdeal) #8

I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg


(Gung-ho) #9

The bug where a server is 11/12, 13/14 or 15/16 players full yet when someone connects it will tell them the server is full - when will this be fixed? My own commentary on the matter is that this is bug is rather detrimental to user experience/game play due to its impact on team balancing. So please fix this long outstanding bug =)


(DMaster2) #10

About the mission refill bug, when it’s going to get fixed once and for all?
What about these bugs i reported?
forums.dirtybomb.nexon.net/discussion/20210/game-randomly-change-my-weapon
forums.dirtybomb.nexon.net/discussion/20428/throwing-things-bug


(Izzy) #11

You can tell there is a serious problem with bug in the game when they have to make a whole dev-streams for bugs :stuck_out_tongue:


(Amerika) #12

Two things that are linked (for me).

  1. The game does not write to ShooterInput.ini when you change your binds. It’s writing to another non-accessible file that is either a cloud save file (which I don’t think DB has…at least it doesn’t through Steam that I can find) or to the AppData directory (temp file in roaming/shooter maybe?). Can this be fixed? Also, on a side note, this might be the file that keeps getting erased for some people causing them to lose all their binds constantly on some limited permission systems.
  2. The reason why I want #1 fixed is that when I have the toggle on for Sprint and then I crouch while trying to reload the reload gets reset as if the game thinks I’m trying to Sprint and I have Sprint set to cancel a reload. I could maybe fix this through the config file as it’s probably writing an incorrect alias and checking to see if I have sprint on before I crouch for some reason (which causes the reload to cancel) BUT I can’t do this because the ShooterInput.ini file is not being written to and instead another file that is not accessible is being used.

I’ve had this issue for almost a year now and I’ve adapted to simply never crouch during a reload in situations (annoying) but recently I tracked down exactly what the issue is. Could your guys look into this? I can provide video proof with written and voiced commentary on the issue reproducing it include use cases and steps for reproduction.


(Chris Mullins) #13

[quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.


(watsyurdeal) #14

[quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

[quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

@stayfreshshoe

Currently, for a Cobalt, it is 2 cards and 24000 credit cost.

Personally, I feel like it should be 3 cards and half the credit cost for a trade up, 10000/2 = 5000.

I also feel you should potentially do something similar for the other rarities. 2000 for a gold trade in, 1000 for a silver trade in, 500 for bronze trade in, etc.

You gotta understand a lot of us just trade up cards for what we want, we are already spending thousands of credits to get a specific card of a specific rarity, it shouldn’t be MORE expensive to trade in what we already have.


(MarsRover) #15

[quote=“Watsyurdeal;120921”][quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

[quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

@stayfreshshoe

Currently, for a Cobalt, it is 2 cards and 24000 credit cost.

Personally, I feel like it should be 3 cards and half the credit cost for a trade up, 10000/2 = 5000.

I also feel you should potentially do something similar for the other rarities. 2000 for a gold trade in, 1000 for a silver trade in, 500 for bronze trade in, etc.

You gotta understand a lot of us just trade up cards for what we want, we are already spending thousands of credits to get a specific card of a specific rarity, it shouldn’t be MORE expensive to trade in what we already have.[/quote]

So 1 additional Cobalt is worth less than 19k credits!?


(watsyurdeal) #16

[quote=“MarsRover;120922”][quote=“Watsyurdeal;120921”][quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

[quote=“stayfreshshoe;120918”][quote=“Watsyurdeal;120853”]I noticed the cost for trading in cobalts is 19000 more credits than it should be, will that be fixed?

Wait, that’s intentional?

http://www.quickmeme.com/img/0a/0a491aa4d69a9c0c7c9b516c78e1092e7272fea24b4ac205f5944781e2dad439.jpg
[/quote]

Can you let me know what it is and what you believe it should be? Thanks.[/quote]

@stayfreshshoe

Currently, for a Cobalt, it is 2 cards and 24000 credit cost.

Personally, I feel like it should be 3 cards and half the credit cost for a trade up, 10000/2 = 5000.

I also feel you should potentially do something similar for the other rarities. 2000 for a gold trade in, 1000 for a silver trade in, 500 for bronze trade in, etc.

You gotta understand a lot of us just trade up cards for what we want, we are already spending thousands of credits to get a specific card of a specific rarity, it shouldn’t be MORE expensive to trade in what we already have.[/quote]

So 1 additional Cobalt is worth less than 19k credits!?[/quote]

You do not understand

A Trade In is the process of getting rid of cards you ALREADY have for something new. Rather than a step up in rarity for many of a lesser one.

If someone is trading in their Cobalts for example, it is because they have too many of the same kind, not the merc they want, or not the specific card they want. Why should they spend MORE credits for another roll? It makes no sense.


(MarsRover) #17

But those unwanted cards do not magically appear in your inventory (with the exception of the 0.1% chance from free cases). A Cobalt is worth at least the 10k from trading up (but then again those 6 Golds didn’t magically… you get the idea? :slight_smile: ), or the cost of 1 Expert/Elite case. 19k credits is peanuts compared to that.

(I would buy a ton of Expert cases if they were available for 19k)


(OatmealFox) #18

I don’t know if it is just me, but I have been noticing that after the last few updates, hitboxes for dead enemies seem pretty jittery. This is most noticeable when playing medic and trying to revive a downed enemy; it seems like it takes more accuracy to revive someone, sometimes even taking a few tries to actually hit them. I have only noticed this recently, probably since the containment war update.


(watsyurdeal) #19

[quote=“MarsRover;120930”]But those unwanted cards do not magically appear in your inventory (with the exception of the 0.1% chance from free cases). A Cobalt is worth at least the 10k from trading up (but then again those 6 Golds didn’t magically… you get the idea? :slight_smile: ), or the cost of 1 Expert/Elite case. 19k credits is peanuts compared to that.

(I would buy a ton of Expert cases if they were available for 19k)[/quote]

So just because it’s peanuts, or in other words, pocket change compared to the amount it takes to get a single cobalt it justifies the high price?

Sorry but no, I completely disagree with that, when people bust their butts to get 3 cobalts they didn’t even want, only to spend more credits for the shot at possibly STILL not getting what they want, it’s incredibly frustrating.

The least Splash could do is reduce costs and reduce how many golds you need for a Cobalt, how many Silvers you need for a Gold, and how many Bronze you need for a Silver, along with the reduced trade in cost. Because quite frankly, until the cards are balanced enough to where there are at least 9 loadouts in each merc’s possible cards that are useful or niche, it’s a slap to the face.

People who spend a large amount of time investing into the game already have to pay huge amounts of credits for just getting Mercs, add getting cards of a specific kind that you want on top of that? That’s honestly pretty atrocious.


(MarsRover) #20

[quote=“Watsyurdeal;120938”]So just because it’s peanuts, or in other words, pocket change compared to the amount it takes to get a single cobalt it justifies the high price?

Sorry but no, I completely disagree with that, when people bust their butts to get 3 cobalts they didn’t even want, only to spend more credits for the shot at possibly STILL not getting what they want, it’s incredibly frustrating.
[/quote]
No, I also want the price reduced. It shouldn’t be more than the cost of trading up to Cobalt. For lower tiers it should be much less as we’re already limited to minimum 2 cards because at 1 it would just be a reroll. So for Cobalt trade in 2+10k vs trade up 6+10k is kinda OK. But for Gold where trade up is 4+4k, trade in should be something like 2+1k.

But saying that 3 cobalts + 5k is better than 2 cobalts + 24k is crazy talk.