Dev Q&A Response: 5th October


(Dawnlazy) #21

[quote=“Faraleth;18513”]
Some of the iron-sights in the game are misaligned when aiming down sights. Could we get these looked at and adjusted?
These are being looked at. In previous and the upcoming update ironsight animations have been corrected.[/quote]

Good thing they’re looking into it, but I would specifically like to know about the visual recoil on the weapon model when firing. The last patch centered the sights for the Simeon, however it retained the upward tilting that blocks the center of the screen.


(K1X455) #22

I think what’ll be good if they’ll jusf make Lock on for Fletcher’s sticky bombs, is that the throw and trajectory will be faster (by 30%).

Mechanics of the augment will just be similar to drilled, but I do understand that it is not “reactive” as per augment description sais. However, Fletcher’s sticky bombs are not automated munition and are manually detonated, so I think that should be alright for the Lock On augment.

Or, they can just drop it altogether and just replace it with Bigger Blast, which is far easier and better.


(fancypants) #23

@DBdevs can we please have more variety of missions, ex kill 5 enemies with mines, kill 10 enemies with shotguns, kill 10 enemys with stickys, plant a bomb, revive 20 teamates etc etc


(gg2ez) #24

Thank you Faraleth. Can’t wait for the next update now :smile:


(Potato_Ladder) #25

Thanks Faraleth, much appreciated but I’m disappoint my question about Aimee didn’t get answered though :frowning:
Will it be in the next set of questions or?


(neverplayseriou) #26

Hmmm, 10 elite cases equal around 2 golds and 8 silvers, you need 4 silvers for 1 gold and 6 gold for 1 cobalt.

If I would keep on opening cases with this drop rate I would need around 15 cases to trade up to 1 cobalt which equals 55 euro’s+ a total of 22k credits if I’m correct…

Acces to cobalts via trade ups cost me around 60 euro’s with my luck…


(Mister__Wiggles) #27

Let’s look at the possible Fletcher nerf from the perspective of fragger. Fragger was nerfed slightly because he was the go to merc for that type of play. Fletcher in theory is the same, he is an engineer with a unique play style and has incredible killing potential. He does indeed deserve a nerf but to do that before turtle has been released makes very little sense to me.


(Kouken) #28

Cant wait for the cobalt system to be released, would be nice to know in advance what the details are (credit costs etc)

Also very worried about the Loadout Balancing. Will be so unhappy if any current top tier loadouts that weve already collected our camo of choice in get changed so they are undesirable


(XavienX) #29

Grammar mistake, comon man, only preschoolers should make these mistakes. Replace “Fletcher” with “Phantom”.


(N8o) #30

If the 30% reduction in timing puts it close to where it is now, I will be okay with it.

If they touch my damage, I will break some necks over at HQ.


(K1X455) #31

I said Bigger Blast FTW