These questions were recently submitted to our lovely community manager, Shoe, over at Splash Damage. Thanks to everyone for their awesome questions - these answer are directly from the devs themselves. 
Could we hear more on the upcoming āsolution for useless cobaltsā that was talked about the other day in the Nexon stream?
We will have more details on our solution for non-desired/duplicate Cobalts in the coming days as part of the latest update. We are also planning to balance Loadouts in the future.
The REVIVR hit-box for reviving people is still incredibly buggy/glitchy. I can often miss people when shooting them directly - even standing completely on top of them an not moving⦠It can miss. Any updates on this?
Nothing has been changed in the latest update, but we shall investigate for the next one.
Sometimes Sparksā med-packs can land in places that are unreachable due to their small size. Could we see a detection box increase so that they can be picked up from a little further away, so they donāt get stuck? Hereās an example: http://i.imgur.com/uJWShCJ.jpg
Interesting bug. Will be investigated.
Will Proxy ever get ālock onā? Only Bushwhacker and Fletcher have it right now.
The Loadout Cards that are currently out are the first āgenerationā. More cards with come in the future, but no telling when at this point.
Can we see Pineapple Juggler replaced with something more useful? Right now, itās just a dead augment that most people have never even pulled off.
We have ideas for what to do with Pineapple Juggler.
Can the āCompetitiveā missions be removed or replaced with something else? Forcing people into competitive matches is not how to persuade people to play it.
Missions arenāt intended to āforceā people into any particular method of play, but instead encourage people to move outside of their comfort zones and experience more of the game. If players donāt want to complete a particular mission, they can easily be abandoned and do re-stock every 3 hours.
Some of the iron-sights in the game are misaligned when aiming down sights. Could we get these looked at and adjusted?
These are being looked at. In previous and the upcoming update ironsight animations have been corrected.
Is āLock Onā for Fletcher being reworked/fixed?
Fletcherās sticky bombs are receiving some timing changes in the next update and these timings do receive the 30% reduction in detonation from āLock-Onā.
Is there any update on the possibility of knife skins? (like bronze, silver, gold knives) I remember Shoe noting it down a little while ago, but we havenāt heard anything since then.
We have no answer for this one currently.
Some of the spawn points on Chapel feel a little too close or far away from the objectives at times. Is there any possibility these will be fixed in the near future?
Maps are constantly being looked at and tweaked in different ways. If it is too biased to one side then spawns will change, but this requires data to back this up before we make the change.
Could we ever see improvements to the drop-rate on elite cases? (ie. If you buy 5 or 10 cases, you are guaranteed at least one cobalt.)
Itās a good idea and something which we would be happy to look at, but it is not a priority for us at the moment as the current āTrade Upā system allows you to access Cobalts too.
Will there ever be a reset or roll-back?
We are looking at doing Competitive Seasons. To what extent they will roll back is still yet to be decided. This will not affect playersā inventories.
Thanks again to Shoe for doing this for us! These questions were taken from this weekās Dev/Nexon stream Q&A thread, so if you have any questions yourself that you want answered on-stream or directly from the devs, feel free to post it there, or in the current weekās thread!
Enjoy⦠Until next time! #devQ&A
- Faraleth