I was wondering if it is possible to use the number of players in the map. Is there any tools to do that? Or any alternatives?
I was thinking of making a trigger at the spawn point, which is then, once hit, dissapears and increases one of the accum values. And all the triggers (64) are gone after ~250 ms once map starts. That will provide an accum value for the number of players after warmup and will allow to modify the map, accordingly to the number of players. On the other hand this does not give a constant monitoring.
And as a side question, is there a way to alter any global accum values or setstate visible/invisible entities by an admin of the server?
Thank you,
Troy.
