I have been mapping on and off for about a year but I still do not consider myself a mapper. There is still an insane amount I need to learn before I would even think about calling myself a true mapper. I am first a competitive player and as this type of player, I find myself leaving out details in a map like chairs or lights. As a player, these things don’t concern me. I care more about gameplay. I don’t care how nice the textures are because I am going to use picmip 3 anyway. I don’t care if I am hiding behind a nice looking model that took days to make or a rock consisting of warping brushwork and applying some random rock texture on it. As long as I don’t get shot :o
So, here I find myself consciously trying to add details to my map and it is pretty rough for me. I try following a theme yet when I see something that changes the gameplay too much, I deviate from my plan to make sure gameplay won’t suffer.
I think part of it is that in real life I never notice the little things like light sockets, cables that run from a light, or the bolts on a chair. I just see the functionality of it. This is carrying over into my mapping which is bad if I want to be a serious mapper. I know some of you prolly notice details so its what you look at first. I am sure if I had an actual place i was copying it would be easy but I like to create something totally from my mind so the details get overlooked 
Are there any of you who had to work on this?
What do you do to make a map more authentic?
