This was being discussed “once again” over at Q3W and it brought up an idea that I’ve had before–if structural brushes’ hidden faces can be culled in the compilation process, then why can’t detail brushes’? Is it a programming/technicality issue or another issue (like people using the ‘feature’ wrongly)? If it’s possible, could this ‘feature’ possibly be a flag in a future version of Q3MAP2 ydnar? I could possibly try implementing it, but I’d be getting waay in over my head.
I still hold the opinion that mappers shouldn’t have to do “monotonous” stuff like caulking faces when a program can do it for them. 