Detail Brush hidden face culling...


(wviperw) #1

This was being discussed “once again” over at Q3W and it brought up an idea that I’ve had before–if structural brushes’ hidden faces can be culled in the compilation process, then why can’t detail brushes’? Is it a programming/technicality issue or another issue (like people using the ‘feature’ wrongly)? If it’s possible, could this ‘feature’ possibly be a flag in a future version of Q3MAP2 ydnar? I could possibly try implementing it, but I’d be getting waay in over my head.

I still hold the opinion that mappers shouldn’t have to do “monotonous” stuff like caulking faces when a program can do it for them. :slight_smile:


(ydnar) #2

They are. Mostly. Any brush face inside an opaque brush (detail or structural) will be culled. Any brush face that abuts an identical brush face on an opaque brush will also be culled.

This was the first thing I added to Q3Map. :slight_smile:

y


(wudan) #3

Does that mean I don’t have to use caulk so religiously?


(wviperw) #4

They are. Mostly. Any brush face inside an opaque brush (detail or structural) will be culled. Any brush face that abuts an identical brush face on an opaque brush will also be culled.

Well right, I guess I knew that. Its just that a majority of the detail brushes’ faces in my map creation process (maybe its different for others) do not satisfy either of those two conditions. Its mostly the “identical brush face” requirement that seems to hurt the most. For example, a smaller brush face abutting a large brush face needs to be manually caulked.


(demoneye) #5

I tend to build most things textured in caulk only, and then one complete and I’m happy with it, I go back and texture visible faces.

DeMoNeye


(-=skOre=-) #6

Don’t forget, that nothing works 100 per cent perfect…