EDIT: This problem is no longer visible in the post-PAX build
I noticed this a while back in the MS18 Gameplay dev video but didn’t bring it up as I assumed I would have had been reported already. But now that I have access to the rest of the Closed Alpha forums, I couldn’t find any mention of it anywhere and it’s still present in the latest build…
The triangular spike highlighted its actually part of the left index finger, so it looks like the vertex at the tip of it is not correctly mapped. In my days on the HL engine it would have meant it was assigned to the wrong bone of the model skeleton. Not sure how that translates in today’s tech talk but effectively it appears to be following the movements of another articulation instead of the finger segment it’s supposed to belong to.

