I have a map where the Allies are able to construct an assault ramp/bridge sort of thing. And naturally, the Axis are expected to dynamite it.
It works fine, actually. I can be an Ally and build it, and switch to Axis and destroy it. No problem there.
The problem is it’s destructible if you put dynamite anywhere on it. For the sake of the map, I’d really rather have it so that you have to place the dynamite underneath it (it’s too easy the other way, trust me on this one).
Now, I realize I could make the bottom part a func_constructible and the top part a func_explosive and trigger the destruction of the func_explosive in the Death of the func_constructible.
I don’t like that solution though, because then when you’re building the ramp, only that bottom part shows up as the swirly ghosty under-construction outline.
Any ideas?