Now that a few cups have been played and teams have been trying to find the most effective ways to complete map objectives, I feel like the destroyable secondary objectives are in need of adjustment. Currently all the secondary objectives that can be destroyed with C4 explosives take 50 seconds to explode. However with an effective merc combination a team can destroy the construction box within one spawn, which often makes it a lot more effective to destroy the barrier using grenades, mines and other explosives. Obviously some secondary objectives are less important and teams can afford to wait the 50 seconds without having to spend their resources to destroy it.
Destroying the objectives with non-C4 explosives is not only faster, but can be done from further distance without having to fight the defenders in close quarters. Bridge is a very good example as the room with barrier construction box is very easy to defend as the defenders have higher ground, better cover and an ammo cabinet at their disposal. Another thing favoring this method is that you can damage the objective down to few percents and then wait to instantly destroy it at the right moment. Defenders can’t really do anything against it as the objectives aren’t repairable before they are fully destroyed and they don’t gain more “health” over time.
This could be fixed in multiple ways including adding the objectives more “health” or moving them to better covered locations, but finding the balance to make both methods to destroy the objectives as viable is difficult. My suggestion would be to reduce the time of C4 timer for secondary objectives from 50s to 30s, which would make defending those plants easier and nearly as fast as destroying them with non-C4 explosives. Shorter plant times would also make the games more intense as the defenders would have the possibility of retaking the objective area and getting the defuse.